namespace PivecLabs.Minimap { using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class FrameRotate : MonoBehaviour { private Transform target; public bool rotating; void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; } void Update() { if (rotating == true) { Vector3 frameAngle = new Vector3(); frameAngle.z = target.transform.eulerAngles.y; this.transform.eulerAngles = frameAngle; } } } }