using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace DigitalOpus.MB.Core { public class TextureBlenderStandardMetallic : TextureBlender { static Color NeutralNormalMap = new Color(.5f, .5f, 1f); private enum Prop{ doColor, doMetallic, doEmission, doBump, doNone, } // This is used to cache the non texture property values. If all non-texutre property values are the same for a property for all source textures // then the source value will be re-used TextureBlenderMaterialPropertyCacheHelper sourceMaterialPropertyCache = new TextureBlenderMaterialPropertyCacheHelper(); // These are cached values read in OnBeforeTintTexture and used when blending pixels. Color m_tintColor; float m_glossiness; float m_glossMapScale; float m_metallic; bool m_hasMetallicGlossMap; float m_bumpScale; bool m_shaderDoesEmission; Color m_emissionColor; // This just makes things more efficient so we arn't doing a string comparison for each pixel. Prop propertyToDo = Prop.doNone; // These are the property values that will be assigned to the result material if // generating an atlas for those properties. Color m_generatingTintedAtlasColor = Color.white; float m_generatingTintedAtlasMetallic = 0f; float m_generatingTintedAtlasGlossiness = 1f; float m_generatingTintedAtlasGlossMapScale = 1f; float m_generatingTintedAtlasBumpScale = 1f; Color m_generatingTintedAtlasEmission = Color.white; // These are the default property values that will be assigned to the result materials if // none of the source materials have a value for these properties. Color m_notGeneratingAtlasDefaultColor = Color.white; float m_notGeneratingAtlasDefaultMetallic = 0; float m_notGeneratingAtlasDefaultGlossiness = .5f; Color m_notGeneratingAtlasDefaultEmisionColor = Color.black; public bool DoesShaderNameMatch(string shaderName) { return shaderName.Equals("Standard"); } public void OnBeforeTintTexture(Material sourceMat, string shaderTexturePropertyName) { if (shaderTexturePropertyName.Equals("_MainTex")) { propertyToDo = Prop.doColor; if (sourceMat.HasProperty("_Color")) { m_tintColor = sourceMat.GetColor("_Color"); } else { m_tintColor = m_generatingTintedAtlasColor; } } else if (shaderTexturePropertyName.Equals("_MetallicGlossMap")) { propertyToDo = Prop.doMetallic; m_metallic = m_generatingTintedAtlasMetallic; if (sourceMat.GetTexture("_MetallicGlossMap") != null) { m_hasMetallicGlossMap = true; } else { m_hasMetallicGlossMap = false; } if (sourceMat.HasProperty("_Metallic")) { m_metallic = sourceMat.GetFloat("_Metallic"); } else { m_metallic = 0f; } if (sourceMat.HasProperty("_GlossMapScale")) { m_glossMapScale = sourceMat.GetFloat("_GlossMapScale"); } else { m_glossMapScale = 1f; } if (sourceMat.HasProperty("_Glossiness")) { m_glossiness = sourceMat.GetFloat("_Glossiness"); } else { m_glossiness = 0f; } } else if (shaderTexturePropertyName.Equals("_BumpMap")) { propertyToDo = Prop.doBump; if (sourceMat.HasProperty(shaderTexturePropertyName)) { if (sourceMat.HasProperty("_BumpScale")) m_bumpScale = sourceMat.GetFloat("_BumpScale"); } else { m_bumpScale = m_generatingTintedAtlasBumpScale; } } else if (shaderTexturePropertyName.Equals("_EmissionMap")) { propertyToDo = Prop.doEmission; m_shaderDoesEmission = sourceMat.IsKeywordEnabled("_EMISSION"); if (sourceMat.HasProperty("_EmissionColor")) { m_emissionColor = sourceMat.GetColor("_EmissionColor"); } else { m_emissionColor = m_notGeneratingAtlasDefaultEmisionColor; } } else { propertyToDo = Prop.doNone; } } public Color OnBlendTexturePixel(string propertyToDoshaderPropertyName, Color pixelColor) { if (propertyToDo == Prop.doColor) { return new Color(pixelColor.r * m_tintColor.r, pixelColor.g * m_tintColor.g, pixelColor.b * m_tintColor.b, pixelColor.a * m_tintColor.a); } else if (propertyToDo == Prop.doMetallic) { if (m_hasMetallicGlossMap) { return pixelColor = new Color(pixelColor.r, pixelColor.g, pixelColor.b, pixelColor.a * m_glossMapScale); } else { return new Color(m_metallic, 0, 0, m_glossiness); } } else if (propertyToDo == Prop.doBump) { return Color.Lerp(NeutralNormalMap, pixelColor, m_bumpScale); } else if (propertyToDo == Prop.doEmission) { if (m_shaderDoesEmission) { return new Color(pixelColor.r * m_emissionColor.r, pixelColor.g * m_emissionColor.g, pixelColor.b * m_emissionColor.b, pixelColor.a * m_emissionColor.a); } else { return Color.black; } } return pixelColor; } public bool NonTexturePropertiesAreEqual(Material a, Material b) { if (!TextureBlenderFallback._compareColor(a, b, m_notGeneratingAtlasDefaultColor, "_Color")) { return false; } if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultGlossiness, "_Glossiness")) { return false; } bool aHasMetallicTex = a.HasProperty("_MetallicGlossMap") && a.GetTexture("_MetallicGlossMap") != null; bool bHasMetallicTex = b.HasProperty("_MetallicGlossMap") && b.GetTexture("_MetallicGlossMap") != null; if (aHasMetallicTex && bHasMetallicTex) { if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultMetallic, "_GlossMapScale")) { return false; } } else if (!aHasMetallicTex && !bHasMetallicTex) { if (!TextureBlenderFallback._compareFloat(a, b, m_notGeneratingAtlasDefaultMetallic, "_Metallic")) { return false; } } else { return false; } if (a.IsKeywordEnabled("_EMISSION") != b.IsKeywordEnabled("_EMISSION")) { return false; } if (a.IsKeywordEnabled("_EMISSION")) { if (!TextureBlenderFallback._compareColor(a, b, m_notGeneratingAtlasDefaultEmisionColor, "_EmissionColor")) { return false; } } return true; } public void SetNonTexturePropertyValuesOnResultMaterial(Material resultMaterial) { if (resultMaterial.GetTexture("_MainTex") != null) { resultMaterial.SetColor("_Color", m_generatingTintedAtlasColor); } else { resultMaterial.SetColor("_Color", (Color) sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_Color", m_notGeneratingAtlasDefaultColor)); } if (resultMaterial.GetTexture("_MetallicGlossMap") != null) { resultMaterial.SetFloat("_Metallic", m_generatingTintedAtlasMetallic); resultMaterial.SetFloat("_GlossMapScale", m_generatingTintedAtlasGlossMapScale); resultMaterial.SetFloat("_Glossiness", m_generatingTintedAtlasGlossiness); } else { resultMaterial.SetFloat("_Metallic", (float) sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_Metallic", m_notGeneratingAtlasDefaultMetallic)); resultMaterial.SetFloat("_Glossiness", (float) sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_Glossiness", m_notGeneratingAtlasDefaultGlossiness)); } if (resultMaterial.GetTexture("_BumpMap") != null) { resultMaterial.SetFloat("_BumpScale", m_generatingTintedAtlasBumpScale); } if (resultMaterial.GetTexture("_EmissionMap") != null) { resultMaterial.EnableKeyword("_EMISSION"); resultMaterial.SetColor("_EmissionColor", m_generatingTintedAtlasEmission); } else { resultMaterial.DisableKeyword("_EMISSION"); resultMaterial.SetColor("_EmissionColor", (Color) sourceMaterialPropertyCache.GetValueIfAllSourceAreTheSameOrDefault("_EmissionColor", m_notGeneratingAtlasDefaultEmisionColor)); } } public Color GetColorIfNoTexture(Material mat, ShaderTextureProperty texPropertyName) { if (texPropertyName.name.Equals("_BumpMap")) { return new Color(.5f, .5f, 1f); } else if (texPropertyName.name.Equals("_MainTex")) { if (mat != null && mat.HasProperty("_Color")) { try { //need try because can't garantee _Color is a color Color c = mat.GetColor("_Color"); sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Color", c); } catch (Exception) { } return Color.white; } } else if (texPropertyName.name.Equals("_MetallicGlossMap")) { if (mat != null && mat.HasProperty("_Metallic")) { try { //need try because can't garantee _Metallic is a float float v = mat.GetFloat("_Metallic"); Color c = new Color(v, v, v); if (mat.HasProperty("_Glossiness")) { try { c.a = mat.GetFloat("_Glossiness"); } catch (Exception) { } } sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Metallic", v); sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_Glossiness", c.a); } catch (Exception) { } return new Color(0f, 0f, 0f, .5f); } else { return new Color(0f,0f,0f,.5f); } } else if (texPropertyName.name.Equals("_ParallaxMap")) { return new Color(0f, 0f, 0f, 0f); } else if (texPropertyName.name.Equals("_OcclusionMap")) { return new Color(1f, 1f, 1f, 1f); } else if (texPropertyName.name.Equals("_EmissionMap")) { if (mat != null) { if (mat.IsKeywordEnabled("_EMISSION")) { if (mat.HasProperty("_EmissionColor")) { try { Color c = mat.GetColor("_EmissionColor"); sourceMaterialPropertyCache.CacheMaterialProperty(mat, "_EmissionColor", c); } catch (Exception) { } } else { return Color.black; } } else { return Color.black; } } } else if (texPropertyName.name.Equals("_DetailMask")) { return new Color(0f, 0f, 0f, 0f); } return new Color(1f, 1f, 1f, 0f); } } }