using UnityEngine; using System.Collections; public class MB_PrepareObjectsForDynamicBatchingDescription : MonoBehaviour { void OnGUI(){ GUILayout.Label ("This scene creates a combined material and meshes with adjusted UVs so objects \n" + " can share a material and be batched by Unity's static/dynamic batching.\n" + " Output has been set to 'bakeMeshAssetsInPlace' on the Mesh Baker\n" + " Position, Scale and Rotation will be baked into meshes so place them appropriately.\n" + " Dynamic batching requires objects with uniform scale. You can fix non-uniform scale here\n" + " After baking you need to duplicate your source prefab assets and replace the \n" + " meshes and materials with the generated ones.\n"); } }