using System; using UnityEngine; namespace AwesomeTechnologies.Utility { [AwesomeTechnologiesScriptOrder(200)] public class ScreenshotUtility : MonoBehaviour { public void TakeScreenshot() { ScreenCapture.CaptureScreenshot("Screenshot_" + Guid.NewGuid() + ".png", 1); } void LateUpdate() { if (Input.GetKeyDown(KeyCode.Alpha0)) { Debug.Log("screenshot"); TakeScreenshot(); } } } }