#if VEGETATION_STUDIO_PRO && VSP_PACKAGES using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AwesomeTechnologies.External.MapMagicInterface { [CustomEditor(typeof(MapMagicInfiniteTerrain))] public class MapMagicInfiniteTerrainEditor : VegetationStudioProBaseEditor { //private MapMagicInfiniteTerrain _mapMagicInfiniteTerrain; public override void OnInspectorGUI() { HelpTopic = "map-magic-infinite-terrain"; //_mapMagicInfiniteTerrain = (MapMagicInfiniteTerrain)target; base.OnInspectorGUI(); #if MAPMAGIC EditorGUILayout.HelpBox("Map Magic installed", MessageType.Info); #else EditorGUILayout.HelpBox("Map Magic not detected", MessageType.Error); #endif GUILayout.BeginVertical("box"); EditorGUILayout.HelpBox("This component will add the UnityTerrain component to all run-time created terrains from MapMagic. Add it to any GameObject in the same scene as Vegetation Studio Pro", MessageType.Info); GUILayout.EndVertical(); } } } #endif