using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using RPGCreationKit; using UnityEngine.UI; using System.Globalization; public class INIReader : MonoBehaviour { [Header("File path")] [SerializeField] private string iniPath; [Header("Objects that need initialized on load")] [SerializeField] private Slider ScreenshotRes; [SerializeField] private Slider MusicVolume; [SerializeField] private List ScreenshotExtension; // Start is called before the first frame update void Start() { // Set all data if none exists iniPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\"; if (Directory.Exists(iniPath) == false){ Directory.CreateDirectory(iniPath); } if (!File.Exists(iniPath+@"\Settings.ini")) { // Create a file to write to. using (StreamWriter sw = File.CreateText(iniPath+@"\Settings.ini")) { sw.WriteLine("[General]"); sw.WriteLine("NPC_TO_NPC_CONVERSATION_DISTANCE = 3.5"); sw.WriteLine("NPC_LOOKAT_TARGET_DISTANCE = 5"); sw.WriteLine("NPC_STOP_FOLLOW_AFTER_DISTANCE = 2.2"); sw.WriteLine("PLAYER_HEARS_NPC_DIALOGUES_DISTANCE = 15"); sw.WriteLine("PLAYER_DISTANCE_TO_DIALOGUE = 3"); sw.WriteLine("PLAYER_DISTANCE_TO_DISPLAY_ENEMY_BAR = 100"); sw.WriteLine("CHARGED_ATTACK_MOUSE_DOWN_TIME = 0.5"); sw.WriteLine("MIN_VELOCITY_TO_CONTINUE_ROTATING_ARROW = 5"); sw.WriteLine("DISTANCE_SHOW_NPC_IN_COMBAT_UI = 100"); sw.WriteLine("MELEE_GENERAL_RIGIDBODY_FORCE = 20"); sw.WriteLine("ARROW_GENERAL_RIGIDBODY_FORCE = 5"); sw.WriteLine("MELEE_ONBODY_RIGIDBODY_FORCE = 35"); sw.WriteLine("ARROW_ONBODY_RIGIDBODY_FORCE = 10"); sw.WriteLine("DRAIN_HEALTH_DEFAULT_RATE = 200"); sw.WriteLine("DRAIN_STAMINA_DEFAULT_RATE = 200"); sw.WriteLine("DISTANCE_WHEN_NPCS_START_LOOK_AT = 3.5"); sw.WriteLine("CROSSHAIR_HIT_TIME = .25"); sw.WriteLine("STOPPING_DETECTION_THRESHOLD = 0.15"); sw.WriteLine("HOSTILE_FACTION_COMBAT_THERSHOLD = 10"); sw.WriteLine("[EDITOR]"); sw.WriteLine("EDITOR_AI_LOAD_LOCATION = Assets/RPG Creation Kit/Prefab Library/AI/"); sw.WriteLine("EDITOR_AI_SAVE_LOCATION = Assets/RPG Creation Kit/Prefab Library/AI/"); sw.WriteLine("EDITOR_CREATUREAI_LOAD_LOCATION = Assets/RPG Creation Kit/Prefab Library/AI/Creatures/"); sw.WriteLine("EDITOR_CREATUREAI_SAVE_LOCATION = Assets/RPG Creation Kit/Prefab Library/AI/Creatures/"); sw.WriteLine("[Code]"); sw.WriteLine("DEFAULT_WEAPON_REACH = 4.0"); sw.WriteLine("INTERACTOR_RAYCAST_MAXDISTANCE = "); sw.WriteLine("DRAIN_STAMINA_ON_ATTACK_SPEEDAMOUNT = 25"); sw.WriteLine("DRAIN_STAMINA_ON_ATTACKBLOCKED_SPEEDAMOUNT = 25"); sw.WriteLine("DRAIN_MANA_ON_CAST_SPEEDAMOUNT = 25"); sw.WriteLine("PROJECTILE_DESPAWN_TIME = 30"); sw.WriteLine("DISTANCE_BEFORE_ROTATING_TO_TARGET = 4.5"); sw.WriteLine("[Save Game]"); sw.WriteLine("JSON_PRETTY_PRINT = false"); sw.WriteLine("PLAYER_DAMAGE_SPEED = 100"); sw.WriteLine("[NEW GAME START]"); sw.WriteLine("RCK_NEW_STARTING_LOCATION = Starting cave"); sw.WriteLine("RCK_NEW_STARTING_WORLDSPACEID = 00CanyonInteriors"); sw.WriteLine("RCK_NEW_STARTING_CELLID = CanyonCaveCell1-1Cave2"); sw.WriteLine("RCK_NEW_STARTING_LEVEL = 1"); sw.WriteLine("STARTING_POSX = 93.52182"); sw.WriteLine("STARTING_POSX = -6.028"); sw.WriteLine("STARTING_POSX = -76.271"); sw.WriteLine("STARTING_ROTX = 0"); sw.WriteLine("STARTING_ROTX = 0"); sw.WriteLine("STARTING_ROTX = 0"); sw.WriteLine("ATTRIBUTES_DEF_HEALTH = 200.0"); sw.WriteLine("ATTRIBUTES_DEF_STAMINA = 200.0"); sw.WriteLine("ATTRIBUTES_DEF_MANA = 200.0"); sw.WriteLine("[Screenshot Tool]"); sw.WriteLine("Screenshot = 0"); sw.WriteLine("ScreenshotMultiplier = 2"); sw.WriteLine("ScreenshotExtension = 1"); sw.WriteLine("[Sound Settings]"); sw.WriteLine("MusicVolume = 1"); } } else { // General Settings RCKSettings.NPC_TO_NPC_CONVERSATION_DISTANCE = float.Parse(ReadSettingString("General", "NPC_TO_NPC_CONVERSATION_DISTANCE", "3.5")); RCKSettings.NPC_LOOKAT_TARGET_DISTANCE = float.Parse(ReadSettingString("General", "NPC_LOOKAT_TARGET_DISTANCE", "5")); RCKSettings.NPC_STOP_FOLLOW_AFTER_DISTANCE = float.Parse(ReadSettingString("General", "NPC_STOP_FOLLOW_AFTER_DISTANCE", "2.2")); RCKSettings.PLAYER_HEARS_NPC_DIALOGUES_DISTANCE = float.Parse(ReadSettingString("General", "PLAYER_HEARS_NPC_DIALOGUES_DISTANCE", "15")); RCKSettings.PLAYER_DISTANCE_TO_DIALOGUE = float.Parse(ReadSettingString("General", "PLAYER_DISTANCE_TO_DIALOGUE", "3")); RCKSettings.PLAYER_DISTANCE_TO_DISPLAY_ENEMY_BAR = float.Parse(ReadSettingString("General", "PLAYER_DISTANCE_TO_DISPLAY_ENEMY_BAR", "100")); RCKSettings.CHARGED_ATTACK_MOUSE_DOWN_TIME = float.Parse(ReadSettingString("General", "CHARGED_ATTACK_MOUSE_DOWN_TIME", "0.5")); RCKSettings.MIN_VELOCITY_TO_CONTINUE_ROTATING_ARROW = float.Parse(ReadSettingString("General", "MIN_VELOCITY_TO_CONTINUE_ROTATING_ARROW", "5")); RCKSettings.DISTANCE_SHOW_NPC_IN_COMBAT_UI = float.Parse(ReadSettingString("General", "DISTANCE_SHOW_NPC_IN_COMBAT_UI", "100")); RCKSettings.MELEE_GENERAL_RIGIDBODY_FORCE = float.Parse(ReadSettingString("General", "MELEE_GENERAL_RIGIDBODY_FORCE", "20")); RCKSettings.ARROW_GENERAL_RIGIDBODY_FORCE = float.Parse(ReadSettingString("General", "ARROW_GENERAL_RIGIDBODY_FORCE", "5")); RCKSettings.MELEE_ONBODY_RIGIDBODY_FORCE = float.Parse(ReadSettingString("General", "MELEE_ONBODY_RIGIDBODY_FORCE", "35")); RCKSettings.ARROW_ONBODY_RIGIDBODY_FORCE = float.Parse(ReadSettingString("General", "ARROW_ONBODY_RIGIDBODY_FORCE", "10")); RCKSettings.DRAIN_HEALTH_DEFAULT_RATE = float.Parse(ReadSettingString("General", "DRAIN_HEALTH_DEFAULT_RATE", "200")); RCKSettings.DRAIN_STAMINA_DEFAULT_RATE = float.Parse(ReadSettingString("General", "DRAIN_STAMINA_DEFAULT_RATE", "200")); RCKSettings.DISTANCE_WHEN_NPCS_START_LOOK_AT = float.Parse(ReadSettingString("General", "DISTANCE_WHEN_NPCS_START_LOOK_AT", "3.5")); RCKSettings.CROSSHAIR_HIT_TIME = float.Parse(ReadSettingString("General", "CROSSHAIR_HIT_TIME", ".25")); RCKSettings.STOPPING_DETECTION_THRESHOLD = float.Parse(ReadSettingString("General", "STOPPING_DETECTION_THRESHOLD", "0.15")); RCKSettings.HOSTILE_FACTION_COMBAT_THERSHOLD = float.Parse(ReadSettingString("General", "HOSTILE_FACTION_COMBAT_THERSHOLD", "10")); // EDITOR RCKSettings.EDITOR_AI_LOAD_LOCATION = ReadSettingString("EDITOR", "EDITOR_AI_LOAD_LOCATION", "Assets/RPG Creation Kit/Prefab Library/AI/"); RCKSettings.EDITOR_AI_SAVE_LOCATION = ReadSettingString("EDITOR", "EDITOR_AI_SAVE_LOCATION", "Assets/RPG Creation Kit/Prefab Library/AI/"); RCKSettings.EDITOR_CREATUREAI_LOAD_LOCATION = ReadSettingString("EDITOR", "EDITOR_CREATUREAI_LOAD_LOCATION", "Assets/RPG Creation Kit/Prefab Library/AI/Creatures/"); RCKSettings.EDITOR_CREATUREAI_SAVE_LOCATION = ReadSettingString("EDITOR", "EDITOR_CREATUREAI_SAVE_LOCATION", "Assets/RPG Creation Kit/Prefab Library/AI/Creatures/"); //Code RCKSettings.DEFAULT_WEAPON_REACH = float.Parse(ReadSettingString("General", "DEFAULT_WEAPON_REACH", "4.0")); float TempA = float.Parse(ReadSettingString("General", "INTERACTOR_RAYCAST_MAXDISTANCE", "0")); if (TempA == 0f) { RCKSettings.INTERACTOR_RAYCAST_MAXDISTANCE = float.MaxValue; } else { RCKSettings.INTERACTOR_RAYCAST_MAXDISTANCE = TempA; } RCKSettings.DRAIN_STAMINA_ON_ATTACK_SPEEDAMOUNT = float.Parse(ReadSettingString("General", "DRAIN_STAMINA_ON_ATTACK_SPEEDAMOUNT", "25")); RCKSettings.DRAIN_STAMINA_ON_ATTACKBLOCKED_SPEEDAMOUNT = float.Parse(ReadSettingString("General", "DRAIN_STAMINA_ON_ATTACKBLOCKED_SPEEDAMOUNT", "25")); RCKSettings.DRAIN_MANA_ON_CAST_SPEEDAMOUNT = float.Parse(ReadSettingString("General", "DRAIN_MANA_ON_CAST_SPEEDAMOUNT", "25")); RCKSettings.PROJECTILE_DESPAWN_TIME = float.Parse(ReadSettingString("General", "PROJECTILE_DESPAWN_TIME", "30")); RCKSettings.DISTANCE_BEFORE_ROTATING_TO_TARGET = float.Parse(ReadSettingString("General", "DISTANCE_BEFORE_ROTATING_TO_TARGET", "4.5")); // Save Game RCKSettings.JSON_PRETTY_PRINT = ReadSettingBool("Save Game", "JSON_PRETTY_PRINT", false); RCKSettings.PLAYER_DAMAGE_SPEED = float.Parse(ReadSettingString("Save Game", "PLAYER_DAMAGE_SPEED", "100")); // NEW GAME START RCKSettings.RCK_NEW_STARTING_LOCATION = ReadSettingString("NEW GAME START", "RCK_NEW_STARTING_LOCATION", "Starting cave"); RCKSettings.RCK_NEW_STARTING_WORLDSPACEID = ReadSettingString("NEW GAME START", "RCK_NEW_STARTING_WORLDSPACEID", "00CanyonInteriors"); RCKSettings.RCK_NEW_STARTING_CELLID = ReadSettingString("NEW GAME START", "RCK_NEW_STARTING_CELLID", "CanyonCaveCell1-1Cave2"); RCKSettings.RCK_NEW_STARTING_LEVEL = ReadSettingInt("NEW GAME START", "RCK_NEW_STARTING_LEVEL", 1); float StartPOSX = float.Parse(ReadSettingString("NEW GAME START", "STARTING_POSX", "93.52182")); float StartPOSY = float.Parse(ReadSettingString("NEW GAME START", "STARTING_POSY", "-6.028")); float StartPOSZ = float.Parse(ReadSettingString("NEW GAME START", "STARTING_POSZ", "-76.271")); RCKSettings.RCK_NEW_STARTING_POS = new Vector3(StartPOSX, StartPOSY, StartPOSZ); float StartROTX = float.Parse(ReadSettingString("NEW GAME START", "STARTING_ROTX", "0")); float StartROTY = float.Parse(ReadSettingString("NEW GAME START", "STARTING_ROTY", "0")); float StartROTZ = float.Parse(ReadSettingString("NEW GAME START", "STARTING_ROTZ", "0")); RCKSettings.RCK_NEW_STARTING_ROT = new Vector3(StartROTX, StartROTY, StartROTZ); RCKSettings.ATTRIBUTES_DEF_HEALTH = float.Parse(ReadSettingString("NEW GAME START", "ATTRIBUTES_DEF_HEALTH", "200.0")); RCKSettings.ATTRIBUTES_DEF_STAMINA = float.Parse(ReadSettingString("NEW GAME START", "ATTRIBUTES_DEF_STAMINA", "200.0")); RCKSettings.ATTRIBUTES_DEF_MANA = float.Parse(ReadSettingString("NEW GAME START", "ATTRIBUTES_DEF_MANA", "200.0")); // Screenshot tools ScreenshotRes.value = (float)ReadSettingInt("Screenshot Tool", "ScreenshotMultiplier", 0); int A = ReadSettingInt("Screenshot Tool", "ScreenshotExtension", 0); ScreenshotExtension[A].isOn = true; // Sound settings MusicVolume.value = float.Parse(ReadSettingString("Sound Settings", "MusicVolume", "1")); } } public void SetScreenShotExtension(int A) { SaveSettingInt("Screenshot Tool", "ScreenshotExtension", A); } public void SetMusicVolume() { SaveSettingString("Sound Settings", "MusicVolume", MusicVolume.value.ToString()); } ///////////////////////////////////////// ////// - Read and save settings - /////// ///////////////////////////////////////// public int ReadSettingInt(string CategoryName, string SettingName, int CurrentValue = 0){ INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); int Value = ini.ReadValue(CategoryName, SettingName, CurrentValue); ini.Close(); return Value; } public void SaveSettingInt(string CategoryName, string SettingName, int NewValue) { INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); ini.WriteValue(CategoryName, SettingName, NewValue); ini.Close(); } public string ReadSettingString(string CategoryName, string SettingName, string CurrentValue){ INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); string Value = ini.ReadValue(CategoryName, SettingName, CurrentValue); ini.Close(); return Value; } public void SaveSettingString(string CategoryName, string SettingName, string NewValue) { INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); ini.WriteValue(CategoryName, SettingName, NewValue); ini.Close(); } public bool ReadSettingBool(string CategoryName, string SettingName, bool CurrentValue){ INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); bool Value = ini.ReadValue(CategoryName, SettingName, CurrentValue); ini.Close(); return Value; } public void SaveSettingBool(string CategoryName, string SettingName, bool NewValue) { INIParser ini = new INIParser(); ini.Open(iniPath+@"\Settings.ini"); ini.WriteValue(CategoryName, SettingName, NewValue); ini.Close(); } public void Debugger(string A) { } }