using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFB_TurnOffIfOn : MonoBehaviour { public GameObject objectToWatch; // Object we will watch public GameObject objectToSwitch; // Object that will be turned off // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (objectToWatch.activeSelf) { // If the object we're watching is on objectToSwitch.SetActive (false); // Turn object to switch off } } }