using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class IPBR_EnvironmentWarning : MonoBehaviour { private string folderPath = "assets/BOTD_Standard Shader"; public GameObject panel; #if UNITY_EDITOR // Start is called before the first frame update void Awake() { if (AssetDatabase.IsValidFolder(folderPath)) { this.gameObject.SetActive(false); } else { panel.SetActive(true); } } public void GoToAssetStore() { Application.OpenURL("https://infinitypbr.com/book-of-the-dead-converted"); } #endif }