using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CharacterMenuSettings : MonoBehaviour { public Transform Position1; public Transform Position2; public Transform Cam; public Slider ADJZoom; public Slider ADJXAxis; public Slider ADJZAxis; public Slider Volume; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void UpdateCamPosition() { Vector3 NewPosition = Cam.position; NewPosition.z = ADJZAxis.value; NewPosition.x = ADJXAxis.value; NewPosition.y = ADJZoom.value; this.transform.position = NewPosition; // transform.rotation = Quaternion.Euler(70.0f, ADJRot.value, 0f); // MapCompass.rotation = Quaternion.Euler(0f, 0f, ADJRot.value); } public void ToPosition1() { Vector3 NewPosition = Position1.position; ADJZAxis.value = NewPosition.z; ADJXAxis.value = NewPosition.x; ADJZoom.value = NewPosition.y; this.transform.position = NewPosition; } public void ToPosition2() { Vector3 NewPosition = Position2.position; ADJZAxis.value = NewPosition.z; ADJXAxis.value = NewPosition.x; ADJZoom.value = NewPosition.y; this.transform.position = NewPosition; } }