using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class TwistHeightTool : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Twist Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Twist Tool"); } #endif private bool m_ShowControls = true; [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if (m_commonUI == null) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup("TwistTool", UpdateAnalyticParameters); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } [SerializeField] float m_TwistAmount = 100.0f; [SerializeField] bool m_AffectMaterials = true; [SerializeField] bool m_AffectHeight = true; Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/TwistHeight")); return m_Material; } public override string GetName() { return "Transform/Twist"; } public override string GetDescription() { return "Rotates Terrain features and layers around the center of the Brush."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture)) { //draw brush circle if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise if (Event.current.shift) { finalTwistAmount *= -1.0f; } ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform); // restore old render target RenderTexture.active = ctx.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); } texelCtx.Cleanup(); RTUtils.Release(filterRT); } } } } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, m_ShowControls, Reset); if (m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(Styles.targets); m_AffectMaterials = GUILayout.Toggle(m_AffectMaterials, Styles.materials, GUI.skin.button); m_AffectHeight = GUILayout.Toggle(m_AffectHeight, Styles.heightmap, GUI.skin.button); } EditorGUILayout.EndHorizontal(); m_TwistAmount = EditorGUILayout.Slider(Styles.twistAmount, m_TwistAmount, -100.0f, 100.0f); } EditorGUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } } private void Reset() { m_TwistAmount = 100.0f; m_AffectMaterials = true; m_AffectHeight = true; } void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, float finalTwistAmount, Texture brushTexture, BrushTransform brushXform) { Material mat = GetPaintMaterial(); if (Event.current.control) { finalTwistAmount *= -1.0f; } Vector4 brushParams = new Vector4(brushStrength, 0.0f, finalTwistAmount, 0.0f); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); renderer.RenderBrush(paintContext, mat, 0); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (commonUI.allowPaint) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "Twist", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { float finalTwistAmount = m_TwistAmount * -0.001f; //scale to a reasonable value and negate so default mode is clockwise if (Event.current.shift) { finalTwistAmount *= -1.0f; } Material mat = GetPaintMaterial(); Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, finalTwistAmount, 0.0f); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); //twist splat map if (m_AffectMaterials) { for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++) { TerrainLayer layer = terrain.terrainData.terrainLayers[i]; PaintContext paintContext = brushRender.AcquireTexture(true, brushXform.GetBrushXYBounds(), layer); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, 0); brushRender.Release(paintContext); RTUtils.Release(brushMask); } } //twist height map if (m_AffectHeight) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform); brushRender.Release(paintContext); RTUtils.Release(brushMask); } } } } return false; } private static class Styles { public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Twist Height Controls"); public static readonly GUIContent targets = EditorGUIUtility.TrTextContent("Targets", "Determines which textures the twist operations target"); public static readonly GUIContent twistAmount = EditorGUIUtility.TrTextContent("Twist Amount", "Negative values twist clockwise, Positive values twist counter clockwise"); public static readonly GUIContent materials = EditorGUIUtility.TrTextContent("Materials"); public static readonly GUIContent heightmap = EditorGUIUtility.TrTextContent("Heightmap"); } private void SaveSetting() { EditorPrefs.SetFloat("Unity.TerrainTools.Twist.TwistAmount", m_TwistAmount); EditorPrefs.SetBool("Unity.TerrainTools.Twist.Heightmap", m_AffectHeight); EditorPrefs.SetBool("Unity.TerrainTools.Twist.Materials", m_AffectMaterials); } private void LoadSettings() { m_TwistAmount = EditorPrefs.GetFloat("Unity.TerrainTools.Twist.TwistAmount", 100.0f); m_AffectHeight = EditorPrefs.GetBool("Unity.TerrainTools.Twist.Heightmap", true); m_AffectMaterials = EditorPrefs.GetBool("Unity.TerrainTools.Twist.Materials", true); } //Analytics Setup private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.twistAmount.text, Value = m_TwistAmount}, new TerrainToolsAnalytics.BrushParameter{Name = "Affect Height", Value = m_AffectHeight}, new TerrainToolsAnalytics.BrushParameter{Name = "Affect Material", Value = m_AffectMaterials}, }; } }