using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class TerraceErosion : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Terrace Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Terrace Tool"); } #endif [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if (m_commonUI == null) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup( "TerraceTool", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.All, new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.99f } ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } [System.Serializable] class TerraceToolSerializedProperties { public float m_FeatureSize; public float m_BevelAmountInterior; public float m_JitterTerraceCount; public void SetDefaults() { m_FeatureSize = 150.0f; m_BevelAmountInterior = 0.0f; m_JitterTerraceCount = 0.0f; } } TerraceToolSerializedProperties terraceToolProperties = new TerraceToolSerializedProperties(); Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/TerraceErosion")); return m_Material; } public override string GetName() { return "Sculpt/Terrace"; } public override string GetDescription() { return "Transforms Terrain features into a series of flat areas resembling steps."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "TerraceErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { var previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters); PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); RTUtils.Release(filterRT); } } } bool m_ShowControls = true; public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, terraceToolProperties.SetDefaults); if (m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); { terraceToolProperties.m_FeatureSize = EditorGUILayout.Slider(Styles.terraceCount, terraceToolProperties.m_FeatureSize, 2.0f, 1000.0f); terraceToolProperties.m_JitterTerraceCount = EditorGUILayout.Slider(Styles.jitter, terraceToolProperties.m_JitterTerraceCount, 0.0f, 1.0f); terraceToolProperties.m_BevelAmountInterior = EditorGUILayout.Slider(Styles.cornerWeight, terraceToolProperties.m_BevelAmountInterior, 0.0f, 1.0f); } EditorGUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } } private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform) { Material mat = GetPaintMaterial(); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); float delta = terraceToolProperties.m_JitterTerraceCount * 50.0f; float jitteredFeatureSize = terraceToolProperties.m_FeatureSize + Random.Range(terraceToolProperties.m_FeatureSize - delta, terraceToolProperties.m_FeatureSize + delta); Vector4 brushParams = new Vector4(brushStrength, jitteredFeatureSize, terraceToolProperties.m_BevelAmountInterior, 0.0f); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); renderer.RenderBrush(paintContext, mat, 0); RTUtils.Release(brushMask); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if (commonUI.allowPaint) { using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "TerraceErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds()); ApplyBrushInternal(terrain, brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform); } } return false; } return true; } private static class Styles { public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Terrace Controls"); public static readonly GUIContent terraceCount = EditorGUIUtility.TrTextContent("Terrace Count", "Larger value will result in more terraces"); public static readonly GUIContent jitter = EditorGUIUtility.TrTextContent("Jitter", "Randomize terrace count with each brush stamp"); public static readonly GUIContent cornerWeight = EditorGUIUtility.TrTextContent("Interior Corner Weight", "The amount of the original height to retain in each interior corner of the terrace steps"); } private void SaveSetting() { string terraceToolData = JsonUtility.ToJson(terraceToolProperties); EditorPrefs.SetString("Unity.TerrainTools.Terrace", terraceToolData); } private void LoadSettings() { string terraceToolData = EditorPrefs.GetString("Unity.TerrainTools.Terrace"); terraceToolProperties.SetDefaults(); JsonUtility.FromJsonOverwrite(terraceToolData, terraceToolProperties); } //Analytics Setup private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.terraceCount.text, Value = terraceToolProperties.m_FeatureSize}, new TerrainToolsAnalytics.BrushParameter{Name = Styles.jitter.text, Value = terraceToolProperties.m_JitterTerraceCount}, new TerrainToolsAnalytics.BrushParameter{Name = Styles.cornerWeight.text, Value = terraceToolProperties.m_BevelAmountInterior}, }; } }