namespace UnityEditor.TerrainTools { /// /// A NoiseType implementation for Value noise /// [System.Serializable] internal class ValueNoise : NoiseType { private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor() { name = "Value", outputDir = "Packages/com.unity.terrain-tools/Shaders/NoiseLib", sourcePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/ValueImpl.hlsl", supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D, inputStructDefinition = null }; public override NoiseTypeDescriptor GetDescription() => desc; } }