using System.Collections.Generic;
namespace UnityEditor.TerrainTools
{
///
/// A NoiseType implementation for Billow noise
///
[System.Serializable]
internal class BillowNoise : NoiseType
{
private static NoiseTypeDescriptor desc = new NoiseTypeDescriptor()
{
name = "Billow",
outputDir = "Packages/com.unity.terrain-tools/Shaders/NoiseLib",
sourcePath = "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/BillowImpl.hlsl",
supportedDimensions = NoiseDimensionFlags._1D | NoiseDimensionFlags._2D | NoiseDimensionFlags._3D,
inputStructDefinition = null
// inputStructDefinition = new List()
// {
// new HlslInput() { name = "scale", valueType = HlslValueType.Float4, float4Value = new HlslFloat4(1,1,1,1) }
// }
};
public override NoiseTypeDescriptor GetDescription() => desc;
}
}