namespace UnityEditor.Rendering.Universal.Converters { /// <summary> /// A class to contain converters. This is for a common set of converters. /// For example: Converters that is for Built-in to URP would have it's own container. /// </summary> internal abstract class RenderPipelineConverterContainer { /// <summary> /// The name of the Container. This will show up int the UI. /// </summary> public abstract string name { get; } /// <summary> /// The information for this container. /// This will be shown in the UI to tell the user some information about the converters that this container are targeting. /// </summary> public abstract string info { get; } } }