using System; namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Use this attribute to change the label of a field displayed in the inspector. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class DisplayNameAttribute : Attribute { /// <summary> /// The label displayed in the inspector. /// </summary> public readonly string displayName; /// <summary> /// Creates a new attribute. /// </summary> /// <param name="displayName">The label to display in the inspector</param> public DisplayNameAttribute(string displayName) { this.displayName = displayName; } } }