using System; using System.Globalization; ////TODO: goal should be to end up with this being internal ////TODO: instead of using string.Intern, put them in a custom table and allow passing them around as indices //// (this will probably also be useful for jobs) //// when this is implemented, also allow interning directly from Substrings namespace UnityEngine.InputSystem.Utilities { /// <summary> /// Wraps around a string to allow for faster case-insensitive string comparisons while /// preserving original casing. /// </summary> /// <remarks> /// Unlike <c>string</c>, InternedStrings can be compared with a quick <c>Object.ReferenceEquals</c> /// comparison and without actually comparing string contents. /// /// Also, unlike <c>string</c>, the representation of an empty and a <c>null</c> string is identical. /// /// Note that all string comparisons using InternedStrings are both case-insensitive and culture-insensitive. /// /// There is a non-zero cost to creating an InternedString. The first time a new unique InternedString /// is encountered, there may also be a GC heap allocation. /// </remarks> public struct InternedString : IEquatable<InternedString>, IComparable<InternedString> { private readonly string m_StringOriginalCase; private readonly string m_StringLowerCase; /// <summary> /// Length of the string in characters. Equivalent to <c>string.Length</c>. /// </summary> /// <value>Length of the string.</value> public int length => m_StringLowerCase?.Length ?? 0; /// <summary> /// Initialize the InternedString with the given string. Except if the string is <c>null</c> /// or empty, this requires an internal lookup (this is the reason the conversion from <c>string</c> /// to InternedString is not implicit). /// </summary> /// <param name="text">A string. Can be null.</param> /// <remarks> /// The InternedString preserves the original casing. Meaning that <see cref="ToString()"/> will /// return the string as it was supplied through <paramref name="text"/>. However, comparison /// between two InternedStrings is still always just a reference comparisons regardless of case /// and culture. /// /// <example> /// <code> /// var lowerCase = new InternedString("text"); /// var upperCase = new InternedString("TEXT"); /// /// // This is still just a quick reference comparison: /// if (lowerCase == upperCase) /// Debug.Log("True"); /// /// // But this prints the strings in their original casing. /// Debug.Log(lowerCase); /// Debug.Log(upperCase); /// </code> /// </example> /// </remarks> public InternedString(string text) { if (string.IsNullOrEmpty(text)) { m_StringOriginalCase = null; m_StringLowerCase = null; } else { ////TODO: I think instead of string.Intern() this should use a custom weak-referenced intern table //// (this way we can also avoid the garbage from ToLower()) m_StringOriginalCase = string.Intern(text); m_StringLowerCase = string.Intern(text.ToLower(CultureInfo.InvariantCulture)); } } /// <summary> /// Whether the string is empty, i.e. has a <see cref="length"/> of zero. If so, the /// InternedString corresponds to <c>default(InternedString)</c>. /// </summary> /// <returns>True if the string is empty.</returns> public bool IsEmpty() { return m_StringLowerCase == null; } /// <summary> /// Return a lower-case version of the string. /// </summary> /// <returns>A lower-case version of the string.</returns> /// <remarks> /// InternedStrings internally always store a lower-case version which means that this /// method does not incur a GC heap allocation cost. /// </remarks> public string ToLower() { return m_StringLowerCase; } /// <summary> /// Compare the InternedString to given object. /// </summary> /// <param name="obj">An object. If it is a <c>string</c>, performs a string comparison. If /// it is an InternedString, performs an InternedString-comparison. Otherwise returns false.</param> /// <returns>True if the InternedString is equal to <paramref name="obj"/>.</returns> public override bool Equals(object obj) { if (obj is InternedString other) return Equals(other); if (obj is string str) { if (m_StringLowerCase == null) return string.IsNullOrEmpty(str); return string.Equals(m_StringLowerCase, str.ToLower(CultureInfo.InvariantCulture)); } return false; } /// <summary> /// Compare two InternedStrings for equality. They are equal if, ignoring case and culture, /// their text is equal. /// </summary> /// <param name="other">Another InternedString.</param> /// <returns>True if the two InternedStrings are equal.</returns> /// <remarks> /// This operation is cheap and does not involve an actual string comparison. Instead, /// a simple <c>Object.ReferenceEquals</c> comparison is performed. /// </remarks> public bool Equals(InternedString other) { return ReferenceEquals(m_StringLowerCase, other.m_StringLowerCase); } public int CompareTo(InternedString other) { return string.Compare(m_StringLowerCase, other.m_StringLowerCase, StringComparison.InvariantCultureIgnoreCase); } /// <summary> /// Compute a hash code for the string. Equivalent to <c>string.GetHashCode</c>. /// </summary> /// <returns>A hash code.</returns> public override int GetHashCode() { if (m_StringLowerCase == null) return 0; return m_StringLowerCase.GetHashCode(); } public override string ToString() { return m_StringOriginalCase ?? string.Empty; } public static bool operator==(InternedString a, InternedString b) { return a.Equals(b); } public static bool operator!=(InternedString a, InternedString b) { return !a.Equals(b); } public static bool operator==(InternedString a, string b) { return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), StringComparison.InvariantCultureIgnoreCase) == 0; } public static bool operator!=(InternedString a, string b) { return string.Compare(a.m_StringLowerCase, b.ToLower(CultureInfo.InvariantCulture), StringComparison.InvariantCultureIgnoreCase) != 0; } public static bool operator==(string a, InternedString b) { return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, StringComparison.InvariantCultureIgnoreCase) == 0; } public static bool operator!=(string a, InternedString b) { return string.Compare(a.ToLower(CultureInfo.InvariantCulture), b.m_StringLowerCase, StringComparison.InvariantCultureIgnoreCase) != 0; } public static bool operator<(InternedString left, InternedString right) { return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, StringComparison.InvariantCultureIgnoreCase) < 0; } public static bool operator>(InternedString left, InternedString right) { return string.Compare(left.m_StringLowerCase, right.m_StringLowerCase, StringComparison.InvariantCultureIgnoreCase) > 0; } /// <summary> /// Convert the given InternedString back to a <c>string</c>. Equivalent to <see cref="ToString()"/>. /// </summary> /// <param name="str">An InternedString.</param> /// <returns>A string.</returns> public static implicit operator string(InternedString str) { return str.ToString(); } } }