// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. // Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; namespace Unity.XR.Oculus.Input { /// <summary> /// An Oculus VR headset (such as the Oculus Rift series of devices). /// </summary> [InputControlLayout(displayName = "Oculus Headset", hideInUI = true)] public class OculusHMD : XRHMD { [InputControl] [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })] [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })] public ButtonControl userPresence { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control leftEyeAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control rightEyeAngularAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control centerEyeAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); userPresence = GetChildControl<ButtonControl>("userPresence"); deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration"); deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration"); leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity"); leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration"); leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration"); rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity"); rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration"); rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration"); centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity"); centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration"); centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration"); } } /// <summary> /// An Oculus Touch controller. /// </summary> [InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class OculusTouchController : XRControllerWithRumble { [InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })] public Vector2Control thumbstick { get; private set; } [InputControl] public AxisControl trigger { get; private set; } [InputControl] public AxisControl grip { get; private set; } [InputControl(aliases = new[] { "A", "X", "Alternate" })] public ButtonControl primaryButton { get; private set; } [InputControl(aliases = new[] { "B", "Y", "Primary" })] public ButtonControl secondaryButton { get; private set; } [InputControl(aliases = new[] { "GripButton" })] public ButtonControl gripPressed { get; private set; } [InputControl] public ButtonControl start { get; private set; } [InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })] public ButtonControl thumbstickClicked { get; private set; } [InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })] public ButtonControl primaryTouched { get; private set; } [InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })] public ButtonControl secondaryTouched { get; private set; } [InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })] public AxisControl triggerTouched { get; private set; } [InputControl(aliases = new[] { "indexButton", "indexTouched" })] public ButtonControl triggerPressed { get; private set; } [InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })] [InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })] [InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })] [InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })] [InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })] public ButtonControl thumbstickTouched { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerVelocity" })] public Vector3Control deviceVelocity { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); thumbstick = GetChildControl<Vector2Control>("thumbstick"); trigger = GetChildControl<AxisControl>("trigger"); triggerTouched = GetChildControl<AxisControl>("triggerTouched"); grip = GetChildControl<AxisControl>("grip"); primaryButton = GetChildControl<ButtonControl>("primaryButton"); secondaryButton = GetChildControl<ButtonControl>("secondaryButton"); gripPressed = GetChildControl<ButtonControl>("gripPressed"); start = GetChildControl<ButtonControl>("start"); thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked"); primaryTouched = GetChildControl<ButtonControl>("primaryTouched"); secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched"); thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched"); triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity"); deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration"); deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration"); } } public class OculusTrackingReference : TrackedDevice { [InputControl(aliases = new[] { "trackingReferenceTrackingState" })] public new IntegerControl trackingState { get; private set; } [InputControl(aliases = new[] { "trackingReferenceIsTracked" })] public new ButtonControl isTracked { get; private set; } protected override void FinishSetup() { base.FinishSetup(); trackingState = GetChildControl<IntegerControl>("trackingState"); isTracked = GetChildControl<ButtonControl>("isTracked"); } } /// <summary> /// An Oculus Remote controller. /// </summary> [InputControlLayout(displayName = "Oculus Remote", hideInUI = true)] public class OculusRemote : InputDevice { [InputControl] public ButtonControl back { get; private set; } [InputControl] public ButtonControl start { get; private set; } [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl<ButtonControl>("back"); start = GetChildControl<ButtonControl>("start"); touchpad = GetChildControl<Vector2Control>("touchpad"); } } /// <summary> /// A Standalone VR headset that includes on-headset controls. /// </summary> [InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)] public class OculusHMDExtended : OculusHMD { [InputControl] public ButtonControl back { get; private set; } [InputControl] public Vector2Control touchpad { get; private set; } protected override void FinishSetup() { base.FinishSetup(); back = GetChildControl<ButtonControl>("back"); touchpad = GetChildControl<Vector2Control>("touchpad"); } } /// <summary> /// A Gear VR controller. /// </summary> [InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)] public class GearVRTrackedController : XRController { [InputControl] public Vector2Control touchpad { get; private set; } [InputControl] public AxisControl trigger { get; private set; } [InputControl] public ButtonControl back { get; private set; } [InputControl] public ButtonControl triggerPressed { get; private set; } [InputControl] public ButtonControl touchpadClicked { get; private set; } [InputControl] public ButtonControl touchpadTouched { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularVelocity { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAcceleration { get; private set; } [InputControl(noisy = true)] public Vector3Control deviceAngularAcceleration { get; private set; } protected override void FinishSetup() { base.FinishSetup(); touchpad = GetChildControl<Vector2Control>("touchpad"); trigger = GetChildControl<AxisControl>("trigger"); back = GetChildControl<ButtonControl>("back"); triggerPressed = GetChildControl<ButtonControl>("triggerPressed"); touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked"); touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched"); deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity"); deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration"); deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration"); } } } #endif