#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA namespace UnityEngine.InputSystem.OnScreen { /// <summary> /// Support for various forms of on-screen controls. /// </summary> /// <remarks> /// On-screen input visually represents control elements either through (potentially) built-in /// mechanisms like <see cref="OnScreenKeyboard"/> or through manually arranged control setups /// in the form of <see cref="OnScreenControl">OnScreenControls</see>. /// </remarks> #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION public #else internal #endif static class OnScreenSupport { public static void Initialize() { ////TODO: OnScreenKeyboard support //InputSystem.RegisterLayout<OnScreenKeyboard>(); } } } #endif