namespace UnityEngine.InputSystem
{
    internal static class InputFeatureNames
    {
        public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
        public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
        public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
        public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS";
        public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING";
        public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS";
    }
}