using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Unity.Burst.Intrinsics { internal unsafe class V64DebugView { v64 m_Value; public V64DebugView(v64 value) { m_Value = value; } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe byte[] Byte { get { return new byte[] { m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3, m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe sbyte[] SByte { get { return new sbyte[] { m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3, m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ushort[] UShort { get { return new ushort[] { m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe short[] SShort { get { return new short[] { m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe uint[] UInt { get { return new uint[] { m_Value.UInt0, m_Value.UInt1, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe int[] SInt { get { return new int[] { m_Value.SInt0, m_Value.SInt1, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe float[] Float { get { return new float[] { m_Value.Float0, m_Value.Float1, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe long[] SLong { get { return new long[] { m_Value.SLong0, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ulong[] ULong { get { return new ulong[] { m_Value.ULong0, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe double[] Double { get { return new double[] { m_Value.Double0, }; } } } internal unsafe class V128DebugView { v128 m_Value; public V128DebugView(v128 value) { m_Value = value; } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe byte[] Byte { get { return new byte[] { m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3, m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7, m_Value.Byte8, m_Value.Byte9, m_Value.Byte10, m_Value.Byte11, m_Value.Byte12, m_Value.Byte13, m_Value.Byte14, m_Value.Byte15, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe sbyte[] SByte { get { return new sbyte[] { m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3, m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7, m_Value.SByte8, m_Value.SByte9, m_Value.SByte10, m_Value.SByte11, m_Value.SByte12, m_Value.SByte13, m_Value.SByte14, m_Value.SByte15, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ushort[] UShort { get { return new ushort[] { m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3, m_Value.UShort4, m_Value.UShort5, m_Value.UShort6, m_Value.UShort7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe short[] SShort { get { return new short[] { m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3, m_Value.SShort4, m_Value.SShort5, m_Value.SShort6, m_Value.SShort7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe uint[] UInt { get { return new uint[] { m_Value.UInt0, m_Value.UInt1, m_Value.UInt2, m_Value.UInt3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe int[] SInt { get { return new int[] { m_Value.SInt0, m_Value.SInt1, m_Value.SInt2, m_Value.SInt3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe float[] Float { get { return new float[] { m_Value.Float0, m_Value.Float1, m_Value.Float2, m_Value.Float3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe long[] SLong { get { return new long[] { m_Value.SLong0, m_Value.SLong1, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ulong[] ULong { get { return new ulong[] { m_Value.ULong0, m_Value.ULong1, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe double[] Double { get { return new double[] { m_Value.Double0, m_Value.Double1, }; } } } internal unsafe class V256DebugView { v256 m_Value; public V256DebugView(v256 value) { m_Value = value; } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe byte[] Byte { get { return new byte[] { m_Value.Byte0, m_Value.Byte1, m_Value.Byte2, m_Value.Byte3, m_Value.Byte4, m_Value.Byte5, m_Value.Byte6, m_Value.Byte7, m_Value.Byte8, m_Value.Byte9, m_Value.Byte10, m_Value.Byte11, m_Value.Byte12, m_Value.Byte13, m_Value.Byte14, m_Value.Byte15, m_Value.Byte16, m_Value.Byte17, m_Value.Byte18, m_Value.Byte19, m_Value.Byte20, m_Value.Byte21, m_Value.Byte22, m_Value.Byte23, m_Value.Byte24, m_Value.Byte25, m_Value.Byte26, m_Value.Byte27, m_Value.Byte28, m_Value.Byte29, m_Value.Byte30, m_Value.Byte31, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe sbyte[] SByte { get { return new sbyte[] { m_Value.SByte0, m_Value.SByte1, m_Value.SByte2, m_Value.SByte3, m_Value.SByte4, m_Value.SByte5, m_Value.SByte6, m_Value.SByte7, m_Value.SByte8, m_Value.SByte9, m_Value.SByte10, m_Value.SByte11, m_Value.SByte12, m_Value.SByte13, m_Value.SByte14, m_Value.SByte15, m_Value.SByte16, m_Value.SByte17, m_Value.SByte18, m_Value.SByte19, m_Value.SByte20, m_Value.SByte21, m_Value.SByte22, m_Value.SByte23, m_Value.SByte24, m_Value.SByte25, m_Value.SByte26, m_Value.SByte27, m_Value.SByte28, m_Value.SByte29, m_Value.SByte30, m_Value.SByte31, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ushort[] UShort { get { return new ushort[] { m_Value.UShort0, m_Value.UShort1, m_Value.UShort2, m_Value.UShort3, m_Value.UShort4, m_Value.UShort5, m_Value.UShort6, m_Value.UShort7, m_Value.UShort8, m_Value.UShort9, m_Value.UShort10, m_Value.UShort11, m_Value.UShort12, m_Value.UShort13, m_Value.UShort14, m_Value.UShort15, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe short[] SShort { get { return new short[] { m_Value.SShort0, m_Value.SShort1, m_Value.SShort2, m_Value.SShort3, m_Value.SShort4, m_Value.SShort5, m_Value.SShort6, m_Value.SShort7, m_Value.SShort8, m_Value.SShort9, m_Value.SShort10, m_Value.SShort11, m_Value.SShort12, m_Value.SShort13, m_Value.SShort14, m_Value.SShort15, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe uint[] UInt { get { return new uint[] { m_Value.UInt0, m_Value.UInt1, m_Value.UInt2, m_Value.UInt3, m_Value.UInt4, m_Value.UInt5, m_Value.UInt6, m_Value.UInt7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe int[] SInt { get { return new int[] { m_Value.SInt0, m_Value.SInt1, m_Value.SInt2, m_Value.SInt3, m_Value.SInt4, m_Value.SInt5, m_Value.SInt6, m_Value.SInt7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe float[] Float { get { return new float[] { m_Value.Float0, m_Value.Float1, m_Value.Float2, m_Value.Float3, m_Value.Float4, m_Value.Float5, m_Value.Float6, m_Value.Float7, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe long[] SLong { get { return new long[] { m_Value.SLong0, m_Value.SLong1, m_Value.SLong2, m_Value.SLong3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe ulong[] ULong { get { return new ulong[] { m_Value.ULong0, m_Value.ULong1, m_Value.ULong2, m_Value.ULong3, }; } } #if !UNITY_DOTSPLAYER [DebuggerBrowsable(DebuggerBrowsableState.Collapsed)] #endif public unsafe double[] Double { get { return new double[] { m_Value.Double0, m_Value.Double1, m_Value.Double2, m_Value.Double3, }; } } } }