--- uid: samples-prefab-spawner --- # Prefab Spawner This sample provides a basic script that instantiates and destroys a prefab `AssetReference`. In order to use the sample, attach the provided script, `PrefabSpawnerSample`, to a `GameObject` in your scene. Assign an `AdressableAsset` to the `AssetReference` field of that script. If you're using the `Use Existing Build` playmode script, ensure that your Addressable content is built. Then, enter playmode.