using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPGCreationKit { /// /// Script that debugs the velocity of a rigidbody, used on runtime testing purposes. /// public class DebugRbVelocity : MonoBehaviour { Rigidbody rb; // Start is called before the first frame update void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { Debug.Log("RBV: " + rb.velocity); } } }