using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace RPGCreationKit.SaveSystem { [Serializable] public class FaceBlendshapeSaveData { public int index; public float weight; public FaceBlendshapeSaveData(int index, float weight) { this.index = index; this.weight = weight; } } [Serializable] public class FaceBlendshapesSaveData { [SerializeField] public List allShapes = new List(); } }