using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public class QuestScriptManager : MonoBehaviour { #region singleton public static QuestScriptManager instance; private void Awake() { if (instance == null) instance = this; else Debug.LogError("Anomaly detected with the singleton pattern of 'QuestScriptManager', are you using multiple 'QuestScriptManager'?"); } #endregion // Where the quest scripts needs to be assigned as components (Abstract -> QuestScripts) public GameObject scriptsHolder; } }