using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.DialogueSystem; using RPGCreationKit; namespace RPGCreationKit.DialogueSystem { [CreateNodeMenu("Dialogue System/Change Dialogue", order = 3)] public class ChangeDialogueNode : DialogueNode { public DialogueGraph newDialogue; public bool onNPCWhosSpeaking = true; public string npcRef = ""; public bool startDialogueImmediatly = false; // Use this for initialization protected override void Init() { base.Init(); } public override void Trigger() { } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } } }