using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public class DialoguesDatabase : MonoBehaviour { public static DialoguesDatabase instance; private void Awake() { instance = this; sFile = file; } public DialoguesDatabaseFile file; public static DialoguesDatabaseFile sFile; public void InsertAllProjectItems() { // Find all Projects Items and fill the allItems List } private void FillAllItemsSubLists() { // Fills all sublists } public void InsertNewItem(Item _item) { // Insert a single item in the allItems list and fill in sublist } public static DialogueSystem.DialogueGraph GetItem(string _itemID) { // Find the item in the database // return it //for (int i = 0; i < sFile.allItems.Count; i++) // if (sFile.allItems[i].ItemID == _itemID) // return sFile.allItems[i]; DialogueSystem.DialogueGraph graph; sFile.dictionary.TryGetValue(_itemID, out graph); return graph; } } }