using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit.BehaviourTree.Data; namespace RPGCreationKit.BehaviourTree.Data { public static class BTReference { public static BTVariable SolveReference(RPGCK_BT graph, string varName) { for(int i = 0; i < graph.graphVariables.Count; i++) { if (graph.graphVariables[i].name == varName) return graph.graphVariables[i]; } return null; } } }