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serializedVersion: 3 time: 1 value: {x: -0.16101916, y: 0.0000000013563575, z: 4.2136397e-10, w: 0.9869513} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.90409625, y: -0.00000005100583, z: -0.00000010799495, w: 0.42732888} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.90409625, y: -0.00000005100583, z: -0.00000010799495, w: 0.42732888} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - 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curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.017573915, y: 0.5415795, z: 0.8398216, w: 0.032902565} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.017573915, y: 0.5415795, z: 0.8398216, w: 0.032902565} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.01757395, y: 0.54157954, z: 0.8398215, w: -0.03290286} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.01757395, y: 0.54157954, z: 0.8398215, w: -0.03290286} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.013288087, y: 0.768994, z: 0.6377024, w: 0.04251417} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.013288087, y: 0.768994, z: 0.6377024, w: 0.04251417} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - 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curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.7304205, y: -0.05376375, z: -0.05304543, w: 0.6788089} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.7304205, y: -0.05376375, z: -0.05304543, w: 0.6788089} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.5980007, y: 0.17443842, z: -0.12788428, w: 0.77175903} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - 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curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.991594, y: 0.052988295, z: -0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.991594, y: 0.052988295, z: -0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.053793274, y: 0.23298469, z: -0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.053793274, y: 0.23298469, z: -0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.58053154, y: -0.033972066, z: -0.14658776, w: 0.8002132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.58053154, y: -0.033972066, z: -0.14658776, w: 0.8002132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R - 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curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 6.1799524e-17, y: 0.22401665, z: 0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 6.1799524e-17, y: 0.22401665, z: 0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.1275703e-16, y: 0.086639486, z: -0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.1275703e-16, y: 0.086639486, z: -0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -2.8449465e-16, y: 0.19496119, z: -0.00000014156103} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -2.8449465e-16, y: 0.19496119, z: -0.00000014156103} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1 - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -5.920197e-17, y: 0.30419248, z: -0.00000007636845} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -5.920197e-17, y: 0.30419248, z: -0.00000007636845} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 9.246033e-17, y: 0.14221452, z: 0.000000022351742} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 9.246033e-17, y: 0.14221452, z: 0.000000022351742} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.08500865e-11, y: 0.009028526, z: 0.023892786} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.08500865e-11, y: 0.009028526, z: 0.023892786} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000006579798, y: 0.046616748, z: 0.027597696} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000006579798, y: 0.046616748, z: 0.027597696} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 4.2632564e-14, y: 0.041559994, z: 0.00000006146729} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 4.2632564e-14, y: 0.041559994, z: 0.00000006146729} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -5.595524e-14, y: 0.028885655, z: -0.00000013783574} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -5.595524e-14, y: 0.028885655, z: -0.00000013783574} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod/tongue_tip - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.032329496, y: 0.20782134, z: 0.045458123} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.032329496, y: 0.20782134, z: 0.045458123} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000022351742, y: 0.23493035, z: -0.000000063329935} inSlope: {x: -0.000000067055204, y: -0, z: -0.00000006705516} outSlope: {x: -0.000000067055204, y: -0, z: -0.00000006705516} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000044703484, y: 0.23493047, z: -0.00000013038516} inSlope: {x: -0.00000006705521, y: -0, z: -0.0000000670553} outSlope: {x: -0.00000006705521, y: -0, z: -0.0000000670553} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000059604645, y: 0.35595796, z: 0.000000016763806} inSlope: {x: 0.00000017881395, y: -0, z: -0.00000010989607} outSlope: {x: 0.00000017881395, y: -0, z: -0.00000010989607} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.00000011920929, y: 0.35595787, z: -0.00000009313226} inSlope: {x: 0.00000017881402, y: -0, z: -0.000000109896035} outSlope: {x: 0.00000017881402, y: -0, z: -0.000000109896035} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000014156103, y: 0.367386, z: 0.000000007450581} inSlope: {x: 0.00000016763799, y: -0, z: -0.000000059604645} outSlope: {x: 0.00000016763799, y: -0, z: -0.000000059604645} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000026077032, y: 0.36738583, z: -0.000000052154064} inSlope: {x: 0.00000016763808, y: -0, z: -0.000000059604645} outSlope: {x: 0.00000016763808, y: -0, z: -0.000000059604645} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0397733, y: 0.06299542, z: 0.0022447184} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.0397733, y: 0.06299542, z: 0.0022447184} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000029802322, y: 0.048179753, z: 0.000000074505806} inSlope: {x: -0, y: 0.00000009313226, z: -0.00000010896475} outSlope: {x: -0, y: 0.00000009313226, z: -0.00000010896475} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000029802322, y: 0.04817988, z: -0.000000034458935} inSlope: {x: -0, y: 0.00000009313221, z: -0.00000010896478} outSlope: {x: -0, y: 0.00000009313221, z: -0.00000010896478} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000052154064, y: 0.05676794, z: -0.000000055879354} inSlope: {x: -0.00000007450583, y: -0.00000009313226, z: 0.00000008102506} outSlope: {x: -0.00000007450583, y: -0.00000009313226, z: 0.00000008102506} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000022351742, y: 0.056767855, z: 0.00000002514571} inSlope: {x: -0.00000007450583, y: -0.00000009313221, z: 0.00000008102506} outSlope: {x: -0.00000007450583, y: -0.00000009313221, z: 0.00000008102506} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L/thumb.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.02844122, y: 0.15880677, z: 0.014216498} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.02844122, y: 0.15880677, z: 0.014216498} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000029802322, y: 0.040239718, z: -0.000000022351742} inSlope: {x: 0.00000012107195, y: -0, z: -0.000000033527627} outSlope: {x: 0.00000012107195, y: -0, z: -0.000000033527627} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.00000015087426, y: 0.04023975, z: -0.000000055879354} inSlope: {x: 0.00000012107179, y: -0, z: -0.00000003352765} outSlope: {x: 0.00000012107179, y: -0, z: -0.00000003352765} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000022351742, y: 0.036421493, z: -0.00000011175871} inSlope: {x: 0.000000024214408, y: -0.00000027939677, z: 0.000000074505735} outSlope: {x: 0.000000024214408, y: -0.00000027939677, z: 0.000000074505735} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.00000004656613, y: 0.036421236, z: -0.000000037252903} inSlope: {x: 0.000000024214396, y: -0.00000027939663, z: 0.000000074505785} outSlope: {x: 0.000000024214396, y: -0.00000027939663, z: 0.000000074505785} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L/f_index.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.001954317, y: 0.15705614, z: 0.010421239} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.001954317, y: 0.15705614, z: 0.010421239} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000013411045, y: 0.053145017, z: -0.00000006053597} inSlope: {x: -0.00000009220109, y: -0, z: 0.000000043772186} outSlope: {x: -0.00000009220109, y: -0, z: 0.000000043772186} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.00000022631139, y: 0.053145044, z: -0.000000016763806} inSlope: {x: -0.00000009220104, y: -0, z: 0.00000004377216} outSlope: {x: -0.00000009220104, y: -0, z: 0.00000004377216} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000011175871, y: 0.04202342, z: -0.000000052154064} inSlope: {x: 0.000000094994945, y: -0.00000027939677, z: 0.000000032596326} outSlope: {x: 0.000000094994945, y: -0.00000027939677, z: 0.000000032596326} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000016763806, y: 0.042023163, z: -0.000000019557774} inSlope: {x: 0.000000094994896, y: -0.00000027939663, z: 0.000000032596308} outSlope: {x: 0.000000094994896, y: -0.00000027939663, z: 0.000000032596308} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L/f_middle.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.04915192, y: 0.1272046, z: 0.020512342} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.04915192, y: 0.1272046, z: 0.020512342} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000007450581, y: 0.032778867, z: 0.00000014156103} inSlope: {x: -0.00000013038515, y: -0.00000009313226, z: -0.000000018626523} outSlope: {x: -0.00000013038515, y: -0.00000009313226, z: -0.000000018626523} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.00000013783574, y: 0.032778792, z: 0.00000012293458} inSlope: {x: -0.00000013038523, y: -0.00000009313221, z: -0.000000018626512} outSlope: {x: -0.00000013038523, y: -0.00000009313221, z: -0.000000018626512} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000055879354, y: 0.024262875, z: -0.000000022351742} inSlope: {x: -0.00000007904602, y: 0.00000004656613, z: 0.0000000074505735} outSlope: {x: -0.00000007904602, y: 0.00000004656613, z: 0.0000000074505735} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000023166649, y: 0.024262913, z: -0.000000014901161} inSlope: {x: -0.00000007904602, y: 0.000000046566104, z: 0.0000000074505695} outSlope: {x: -0.00000007904602, y: 0.000000046566104, z: 0.0000000074505695} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L/f_pinky.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.029148512, y: 0.14597133, z: 0.011699185} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.029148512, y: 0.14597133, z: 0.011699185} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000052154064, y: 0.04660584, z: -0.000000011175871} inSlope: {x: 0.000000027939695, y: 0.00000009313226, z: -0.00000021420416} outSlope: {x: 0.000000027939695, y: 0.00000009313226, z: -0.00000021420416} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000024214387, y: 0.046605904, z: -0.00000022538006} inSlope: {x: 0.00000002793968, y: 0.00000009313221, z: -0.00000021420436} outSlope: {x: 0.00000002793968, y: 0.00000009313221, z: -0.00000021420436} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000017136335, y: 0.03841936, z: -0.000000035390258} inSlope: {x: 0.00000006705534, y: -0, z: 0.00000007264314} outSlope: {x: 0.00000006705534, y: -0, z: 0.00000007264314} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.00000023841858, y: 0.038419325, z: 0.000000037252903} inSlope: {x: 0.0000000670553, y: -0, z: 0.00000007264319} outSlope: {x: 0.0000000670553, y: -0, z: 0.00000007264319} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L/f_ring.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.032329496, y: 0.20782134, z: 0.045458123} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.032329496, y: 0.20782134, z: 0.045458123} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000033527613, y: 0.2349305, z: 0.000000013969839} inSlope: {x: 0.00000002235172, y: -0, z: -0.00000013783574} outSlope: {x: 0.00000002235172, y: -0, z: -0.00000013783574} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000011175871, y: 0.2349305, z: -0.0000001238659} inSlope: {x: 0.000000022351752, y: -0, z: -0.0000001378358} outSlope: {x: 0.000000022351752, y: -0, z: -0.0000001378358} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000052154064, y: 0.3559578, z: -0.000000033527613} inSlope: {x: -0.00000013411041, y: -0, z: 0.00000011548398} outSlope: {x: -0.00000013411041, y: -0, z: 0.00000011548398} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.00000008195639, y: 0.35595787, z: 0.00000008195639} inSlope: {x: -0.00000013411042, y: -0, z: 0.000000115483914} outSlope: {x: -0.00000013411042, y: -0, z: 0.000000115483914} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000025518239, y: 0.36738592, z: 0.000000014901161} inSlope: {x: 0.00000027380906, y: -0, z: -0.000000111758716} outSlope: {x: 0.00000027380906, y: -0, z: -0.000000111758716} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000018626451, y: 0.36738598, z: -0.00000009685755} inSlope: {x: 0.00000027380884, y: -0, z: -0.00000011175872} outSlope: {x: 0.00000027380884, y: -0, z: -0.00000011175872} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.039772935, y: 0.062995434, z: 0.0022446662} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.039772935, y: 0.062995434, z: 0.0022446662} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000074505806, y: 0.048179775, z: 0.00000009313226} inSlope: {x: 0.000000029802294, y: 0.00000009313226, z: 0.000000041909587} outSlope: {x: 0.000000029802294, y: 0.00000009313226, z: 0.000000041909587} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000044703484, y: 0.04817988, z: 0.00000013504177} inSlope: {x: 0.000000029802365, y: 0.00000009313221, z: 0.000000041909566} outSlope: {x: 0.000000029802365, y: 0.00000009313221, z: 0.000000041909566} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000022351742, y: 0.056767866, z: 0.000000027939677} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000022351742, y: 0.056767866, z: 0.000000027939677} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R/thumb.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.028441053, y: 0.1588069, z: 0.014216483} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.028441053, y: 0.1588069, z: 0.014216483} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000013783574, y: 0.040239856, z: -0.00000010430813} inSlope: {x: -0.00000009685763, y: -0.00000009313226, z: 0.00000014156107} outSlope: {x: -0.00000009685763, y: -0.00000009313226, z: 0.00000014156107} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000040978193, y: 0.040239807, z: 0.000000037252903} inSlope: {x: -0.00000009685758, y: -0.00000009313221, z: 0.000000141561} outSlope: {x: -0.00000009685758, y: -0.00000009313221, z: 0.000000141561} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000070780516, y: 0.036421537, z: 0.000000009313226} inSlope: {x: 0.00000007078054, y: -0, z: -0.000000013038526} outSlope: {x: 0.00000007078054, y: -0, z: -0.000000013038526} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.00000014156103, y: 0.036421515, z: -0.0000000037252903} inSlope: {x: 0.00000007078068, y: -0, z: -0.000000013038519} outSlope: {x: 0.00000007078068, y: -0, z: -0.000000013038519} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R/f_index.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0019546766, y: 0.15705606, z: 0.010421246} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.0019546766, y: 0.15705606, z: 0.010421246} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000021420419, y: 0.05314505, z: 0.000000029802322} inSlope: {x: 0.00000027380872, y: -0.00000018626451, z: 0.00000014388935} outSlope: {x: 0.00000027380872, y: -0.00000018626451, z: 0.00000014388935} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000059604645, y: 0.05314486, z: 0.00000017369166} inSlope: {x: 0.00000027380884, y: -0.00000018626442, z: 0.00000014388945} outSlope: {x: 0.00000027380884, y: -0.00000018626442, z: 0.00000014388945} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000054948032, y: 0.042023405, z: -0.000000054948032} inSlope: {x: -0.00000001769509, y: -0.00000009313226, z: -0.0000000046566306} outSlope: {x: -0.00000001769509, y: -0.00000009313226, z: -0.0000000046566306} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000037252903, y: 0.042023286, z: -0.000000059604645} inSlope: {x: -0.00000001769517, y: -0.00000009313221, z: -0.000000004656628} outSlope: {x: -0.00000001769517, y: -0.00000009313221, z: -0.000000004656628} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R/f_middle.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.049152084, y: 0.12720484, z: 0.020512283} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.049152084, y: 0.12720484, z: 0.020512283} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000015506521, y: 0.032778934, z: 0} inSlope: {x: 0.0000002649614, y: -0, z: -0.000000117346644} outSlope: {x: 0.0000002649614, y: -0, z: -0.000000117346644} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000109896064, y: 0.032778952, z: -0.000000117346644} inSlope: {x: 0.00000026496124, y: -0, z: -0.0000001173466} outSlope: {x: 0.00000026496124, y: -0, z: -0.0000001173466} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000008940697, y: 0.02426289, z: 0.000000014901161} inSlope: {x: -0.00000003166498, y: -0.00000009313226, z: 0.000000048428774} outSlope: {x: -0.00000003166498, y: -0.00000009313226, z: 0.000000048428774} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.00000012107193, y: 0.02426279, z: 0.000000063329935} inSlope: {x: -0.000000031664964, y: -0.00000009313221, z: 0.00000004842879} outSlope: {x: -0.000000031664964, y: -0.00000009313221, z: 0.00000004842879} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R/f_pinky.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.029148811, y: 0.14597137, z: 0.011699215} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.029148811, y: 0.14597137, z: 0.011699215} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000008381903, y: 0.046605825, z: -0.00000008940697} inSlope: {x: -0.00000010244552, y: 0.00000009313226, z: -0.00000007636842} outSlope: {x: -0.00000010244552, y: 0.00000009313226, z: -0.00000007636842} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000018626451, y: 0.04660588, z: -0.00000016577542} inSlope: {x: -0.00000010244548, y: 0.00000009313221, z: -0.00000007636838} outSlope: {x: -0.00000010244548, y: 0.00000009313221, z: -0.00000007636838} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0000000037252903, y: 0.03841944, z: 0.000000014901161} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.0000000037252903, y: 0.03841944, z: 0.000000014901161} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R/f_ring.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.153671, y: -0.0054873996, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.153671, y: -0.0054873996, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: -0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L - 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serializedVersion: 3 time: 1 value: {x: 0.153671, y: -0.005487399, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R - 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serializedVersion: 3 time: 1 value: {x: -0.1861457, y: 2.060525, z: 0.17703006} inSlope: {x: -2.770643, y: 0.0754654, z: -1.0766907} outSlope: {x: -2.770643, y: 0.0754654, z: -1.0766907} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK/R.Hand.Elbow m_ScaleCurves: - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1 - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000005, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000005, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod/tongue_tip - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999964, y: 0.9999993, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999964, y: 0.9999993, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999887, y: 1, z: 0.9999989} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999887, y: 1, z: 0.9999989} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000002, y: 0.9999996, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000002, y: 0.9999996, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L/thumb.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999998, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999998, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L/f_index.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 0.9999999, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 0.9999999, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L/f_middle.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L/f_pinky.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L/f_ring.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999857, y: 1.0000007, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999857, y: 1.0000007, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999986, y: 1.000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999986, y: 1.000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999997, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.9999997, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R/thumb.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000002, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000002, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R/f_index.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 1.0000002} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999999, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 0.9999999, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1.0000001, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R/f_middle.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R/f_pinky.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.99999994, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R/f_ring.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 1 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L/toe.L - 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