%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Normal Backface Fix m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=18104\n0;584;1367;416;1484.276;352.8489;1.604011;True;False\nNode;AmplifyShaderEditor.BreakToComponentsNode;1;-725.8317,65;Inherit;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.NegateNode;2;-481.8319,111;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DynamicAppendNode;3;-344.8319,64;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SwitchByFaceNode;4;-195.506,0;Inherit;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;5;-883,-4;Inherit;False;Normal;3;0;False;1;0;FLOAT3;0,0,1;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;9;-572.3282,-125.4864;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.DynamicAppendNode;7;-721.5,-125;Inherit;False;FLOAT3;4;0;FLOAT;1;False;1;FLOAT;1;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionSwitch;8;7.249268,-27.96985;Inherit;False;Mode;False;0;2;-1;Face;Switch by Face;Object;-1;9;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FaceVariableNode;6;-851.5,-79;Inherit;False;0;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;0;272,-23;Inherit;False;True;-1;XYZ;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;1;0;5;0\nWireConnection;2;0;1;2\nWireConnection;3;0;1;0\nWireConnection;3;1;1;1\nWireConnection;3;2;2;0\nWireConnection;4;0;5;0\nWireConnection;4;1;3;0\nWireConnection;9;0;7;0\nWireConnection;9;1;5;0\nWireConnection;7;2;6;0\nWireConnection;8;0;9;0\nWireConnection;8;1;4;0\nWireConnection;0;0;8;0\nASEEND*/\n//CHKSM=5B594789C1EF1367884FAE019188EFD6BD616C45" m_functionName: m_description: 'face: multiply z by face switch by face: negate z component on backfaces [recommended: multiply face directly with z component of normal, and append afterwards] ' m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 3 m_customNodeCategory: m_previewPosition: 0 m_hidden: 0