using AwesomeTechnologies.VegetationSystem; using UnityEngine; namespace AwesomeTechnologies.Shaders { public class DefaultShaderController : IShaderController { public bool MatchShader(string shaderName) { return false; } public ShaderControllerSettings Settings { get; set; } public void CreateDefaultSettings(Material[] materials) { Settings = new ShaderControllerSettings(); } public void UpdateMaterial(Material material, EnvironmentSettings environmentSettings) { } public void UpdateWind(Material material, WindSettings windSettings) { } public bool MatchBillboardShader(Material[] materials) { return false; } } }