#if HAS_VFX_GRAPH using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal { internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI { protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; } internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI { protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs; } } #endif