using System; using UnityEngine; namespace UnityEditor.Rendering.Universal { // TODO: Should be cleaned up and put into CoreRP/Editor sealed class TrackballUIDrawer { static readonly int s_ThumbHash = "colorWheelThumb".GetHashCode(); static GUIStyle s_WheelThumb; static Vector2 s_WheelThumbSize; static Material s_Material; Func m_ComputeFunc; bool m_ResetState; Vector2 m_CursorPos; const string k_ShaderName = "Hidden/Universal Render Pipeline/Editor/Trackball"; public void OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Func computeFunc) { if (!CheckMaterialAndShader()) { return; } if (property.propertyType != SerializedPropertyType.Vector4) { Debug.LogWarning("TrackballUIDrawer requires a Vector4 property"); return; } m_ComputeFunc = computeFunc; var value = property.vector4Value; using (new EditorGUILayout.VerticalScope()) { using (new EditorGUI.DisabledScope(!overrideState.boolValue)) DrawWheel(ref value, overrideState.boolValue); DrawLabelAndOverride(title, overrideState); } if (m_ResetState) { value = new Vector4(1f, 1f, 1f, 0f); m_ResetState = false; } property.vector4Value = value; } void DrawWheel(ref Vector4 value, bool overrideState) { var wheelRect = GUILayoutUtility.GetAspectRect(1f); float size = wheelRect.width; float hsize = size / 2f; float radius = 0.38f * size; Vector3 hsv; Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z); float offset = value.w; // Thumb var thumbPos = Vector2.zero; float theta = hsv.x * (Mathf.PI * 2f); thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f)); thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f)); thumbPos *= hsv.y * radius; // Draw the wheel if (Event.current.type == EventType.Repaint) { // Style init if (s_WheelThumb == null) { s_WheelThumb = new GUIStyle("ColorPicker2DThumb"); s_WheelThumbSize = new Vector2( !Mathf.Approximately(s_WheelThumb.fixedWidth, 0f) ? s_WheelThumb.fixedWidth : s_WheelThumb.padding.horizontal, !Mathf.Approximately(s_WheelThumb.fixedHeight, 0f) ? s_WheelThumb.fixedHeight : s_WheelThumb.padding.vertical ); } // Retina support float scale = EditorGUIUtility.pixelsPerPoint; // Wheel texture var oldRT = RenderTexture.active; var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB); s_Material.SetFloat("_Offset", offset); s_Material.SetFloat("_DisabledState", overrideState && GUI.enabled ? 1f : 0.5f); s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f)); Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1); RenderTexture.active = oldRT; GUI.DrawTexture(wheelRect, rt); RenderTexture.ReleaseTemporary(rt); var thumbSize = s_WheelThumbSize; var thumbSizeH = thumbSize / 2f; s_WheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false); } // Input var bounds = wheelRect; bounds.x += hsize - radius; bounds.y += hsize - radius; bounds.width = bounds.height = radius * 2f; hsv = GetInput(bounds, hsv, thumbPos, radius); value = Color.HSVToRGB(hsv.x, hsv.y, 1f); value.w = offset; // Offset var sliderRect = GUILayoutUtility.GetRect(1f, 17f); float padding = sliderRect.width * 0.05f; // 5% padding sliderRect.xMin += padding; sliderRect.xMax -= padding; value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f); if (m_ComputeFunc == null) return; // Values var displayValue = m_ComputeFunc(value); using (new EditorGUI.DisabledGroupScope(true)) { var valuesRect = GUILayoutUtility.GetRect(1f, 17f); valuesRect.width /= 3f; GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel); valuesRect.x += valuesRect.width; GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel); valuesRect.x += valuesRect.width; GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel); valuesRect.x += valuesRect.width; } } void DrawLabelAndOverride(GUIContent title, SerializedProperty overrideState) { // Title var areaRect = GUILayoutUtility.GetRect(1f, 17f); var labelSize = EditorStyles.miniLabel.CalcSize(title); var labelRect = new Rect(areaRect.x + areaRect.width / 2 - labelSize.x / 2, areaRect.y, labelSize.x, labelSize.y); GUI.Label(labelRect, title, EditorStyles.miniLabel); // Override checkbox var overrideRect = new Rect(labelRect.x - 17, labelRect.y + 3, 17f, 17f); overrideState.boolValue = GUI.Toggle(overrideRect, overrideState.boolValue, EditorGUIUtility.TrTextContent("", "Override this setting for this volume."), CoreEditorStyles.smallTickbox); } Vector3 GetInput(Rect bounds, Vector3 hsv, Vector2 thumbPos, float radius) { var e = Event.current; var id = GUIUtility.GetControlID(s_ThumbHash, FocusType.Passive, bounds); var mousePos = e.mousePosition; if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos)) { if (e.button == 0) { var center = new Vector2(bounds.x + radius, bounds.y + radius); float dist = Vector2.Distance(center, mousePos); if (dist <= radius) { e.Use(); m_CursorPos = new Vector2(thumbPos.x + radius, thumbPos.y + radius); GUIUtility.hotControl = id; GUI.changed = true; } } else if (e.button == 1) { e.Use(); GUI.changed = true; m_ResetState = true; } } else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id) { e.Use(); GUI.changed = true; m_CursorPos += e.delta * 0.2f; // Sensitivity GetWheelHueSaturation(m_CursorPos.x, m_CursorPos.y, radius, out hsv.x, out hsv.y); } else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id) { e.Use(); GUIUtility.hotControl = 0; } return hsv; } void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation) { float dx = (x - radius) / radius; float dy = (y - radius) / radius; float d = Mathf.Sqrt(dx * dx + dy * dy); hue = Mathf.Atan2(dx, -dy); hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f); saturation = Mathf.Clamp01(d); } bool CheckMaterialAndShader() { if (s_Material != null) { return true; } Shader shader = Shader.Find(k_ShaderName); if (shader == null) { Debug.LogError("TrackballUIDrawer: Unable to find shader \"" + k_ShaderName + "\""); return false; } s_Material = new Material(shader); return true; } } }