using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CustomEditor(typeof(DecalRendererFeature))] internal class DecalSettings : Editor { private struct Styles { public static GUIContent Technique = EditorGUIUtility.TrTextContent("Technique", "This option determines what method is used for rendering decals."); public static GUIContent MaxDrawDistance = EditorGUIUtility.TrTextContent("Max Draw Distance", "Maximum global draw distance of decals."); public static GUIContent SurfaceData = EditorGUIUtility.TrTextContent("Surface Data", "Allows specifying which decals surface data should be blended with surfaces."); public static GUIContent NormalBlend = EditorGUIUtility.TrTextContent("Normal Blend", "Controls the quality of normal reconstruction. The higher the value the more accurate normal reconstruction and the cost on performance."); public static GUIContent UseGBuffer = EditorGUIUtility.TrTextContent("Use GBuffer", "Uses traditional GBuffer decals, if renderer is set to deferred. Support only base color, normal and emission. Ignored when using forward rendering."); } private SerializedProperty m_Technique; private SerializedProperty m_MaxDrawDistance; private SerializedProperty m_DBufferSettings; private SerializedProperty m_DBufferSurfaceData; private SerializedProperty m_ScreenSpaceSettings; private SerializedProperty m_ScreenSpaceNormalBlend; private SerializedProperty m_ScreenSpaceUseGBuffer; private bool m_IsInitialized = false; private void Init() { if (m_IsInitialized) return; SerializedProperty settings = serializedObject.FindProperty("m_Settings"); m_Technique = settings.FindPropertyRelative("technique"); m_MaxDrawDistance = settings.FindPropertyRelative("maxDrawDistance"); m_DBufferSettings = settings.FindPropertyRelative("dBufferSettings"); m_DBufferSurfaceData = m_DBufferSettings.FindPropertyRelative("surfaceData"); m_ScreenSpaceSettings = settings.FindPropertyRelative("screenSpaceSettings"); m_ScreenSpaceNormalBlend = m_ScreenSpaceSettings.FindPropertyRelative("normalBlend"); m_ScreenSpaceUseGBuffer = m_ScreenSpaceSettings.FindPropertyRelative("useGBuffer"); m_IsInitialized = true; } public override void OnInspectorGUI() { Init(); ValidateGraphicsApis(); EditorGUILayout.PropertyField(m_Technique, Styles.Technique); DecalTechniqueOption technique = (DecalTechniqueOption)m_Technique.intValue; if (technique == DecalTechniqueOption.DBuffer) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_DBufferSurfaceData, Styles.SurfaceData); EditorGUI.indentLevel--; } if (technique == DecalTechniqueOption.ScreenSpace) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_ScreenSpaceNormalBlend, Styles.NormalBlend); EditorGUILayout.PropertyField(m_ScreenSpaceUseGBuffer, Styles.UseGBuffer); EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(m_MaxDrawDistance, Styles.MaxDrawDistance); } private void ValidateGraphicsApis() { BuildTarget platform = EditorUserBuildSettings.activeBuildTarget; GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform); if (System.Array.FindIndex(graphicsAPIs, element => element == GraphicsDeviceType.OpenGLES2) >= 0) { EditorGUILayout.HelpBox("Decals are not supported with OpenGLES2.", MessageType.Warning); } } } }