# Converting your shaders Shaders written for the Built-in Render Pipeline are not compatible with the URP shaders. For an overview of the mapping between built-in shaders and URP shaders, see [Shader mappings](#shader-mappings). Use the [Render Pipeline Converter](features/rp-converter.md) to apply the shader mappings automatically. > **NOTE:** The Render Pipeline Converter makes irreversible changes to the project. Back up your project before the conversion. > **TIP:** If the preview thumbnails in the Project view are not shown correctly after the conversion, try right-clicking anywhere in the Project view and selecting __Reimport All__. For [SpeedTree](https://docs.unity3d.com/Manual/SpeedTree.html) Shaders, Unity does not re-generate Materials when you re-import them, unless you click the **Generate Materials** or **Apply & Generate Materials** button. ## Shader mappings The following table shows which URP shaders the Built-in Render Pipeline shaders convert to when you use the Render Pipeline Converter. | Unity built-in shader | Universal Render Pipeline shader | | ------------------------------------------------- | ------------------------------------------- | | Standard | Universal Render Pipeline/Lit | | Standard (Specular Setup) | Universal Render Pipeline/Lit | | Standard Terrain | Universal Render Pipeline/Terrain/Lit | | Particles/Standard Surface | Universal Render Pipeline/Particles/Lit | | Particles/Standard Unlit | Universal Render Pipeline/Particles/Unlit | | Mobile/Diffuse | Universal Render Pipeline/Simple Lit | | Mobile/Bumped Specular | Universal Render Pipeline/Simple Lit | | Mobile/Bumped Specular(1 Directional Light) | Universal Render Pipeline/Simple Lit | | Mobile/Unlit (Supports Lightmap) | Universal Render Pipeline/Simple Lit | | Mobile/VertexLit | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Bumped Specular | Universal Render Pipeline/Simple Lit |