#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA
namespace UnityEngine.InputSystem.OnScreen
{
///
/// Support for various forms of on-screen controls.
///
///
/// On-screen input visually represents control elements either through (potentially) built-in
/// mechanisms like or through manually arranged control setups
/// in the form of OnScreenControls.
///
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class OnScreenSupport
{
public static void Initialize()
{
////TODO: OnScreenKeyboard support
//InputSystem.RegisterLayout();
}
}
}
#endif