#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA namespace UnityEngine.InputSystem.OnScreen { /// /// Support for various forms of on-screen controls. /// /// /// On-screen input visually represents control elements either through (potentially) built-in /// mechanisms like or through manually arranged control setups /// in the form of OnScreenControls. /// #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION public #else internal #endif static class OnScreenSupport { public static void Initialize() { ////TODO: OnScreenKeyboard support //InputSystem.RegisterLayout(); } } } #endif