using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class PlasticProjectOfflineMode { internal static bool IsEnabled() { return BoolSetting.Load( UnityConstants.OFFLINE_MODE_ENABLED_KEY_NAME, false); } internal static void Enable() { BoolSetting.Save( true, UnityConstants.OFFLINE_MODE_ENABLED_KEY_NAME); } internal static void Disable() { BoolSetting.Save( false, UnityConstants.OFFLINE_MODE_ENABLED_KEY_NAME); } } }