#if SERVICES_SDK_CORE_ENABLED && ENABLE_EDITOR_GAME_SERVICES using UnityEditor; namespace UnityEngine.Advertisements.Editor { static class AdsServiceTopMenu { const int k_ConfigureMenuPriority = 100; const string k_ServiceMenuRoot = "Services/Ads/"; [MenuItem(k_ServiceMenuRoot + "Configure", priority = k_ConfigureMenuPriority)] static void ShowProjectSettings() { EditorGameServiceAnalyticsSender.SendTopMenuConfigureEvent(); var path = AdsSettingsProvider.GetSettingsPath(); SettingsService.OpenProjectSettings(path); } } } #endif