// Small shim #if ((UNITY_XBOXONE || UNITY_SWITCH || UNITY_PSP2) && !UNITY_2018_3_OR_NEWER) && !UNITY_EDITOR using System; namespace UnityEngine.XR { public static class XRSettings { public static bool enabled { get; set; } public static bool isDeviceActive { get; private set; } public static bool showDeviceView { get; set; } [Obsolete("renderScale is deprecated, use XRSettings.eyeTextureResolutionScale instead (UnityUpgradable) -> eyeTextureResolutionScale")] public static float renderScale { get; set; } public static float eyeTextureResolutionScale { get; set; } public static int eyeTextureWidth { get; private set; } public static int eyeTextureHeight { get; private set; } public static RenderTextureDescriptor eyeTextureDesc { get; private set; } public static float renderViewportScale { get; set; } public static float occlusionMaskScale { get; set; } public static bool useOcclusionMesh { get; set; } public static string loadedDeviceName { get; private set; } public static string[] supportedDevices { get; private set; } public static void LoadDeviceByName(string deviceName) {} public static void LoadDeviceByName(string[] prioritizedDeviceNameList) {} } } #endif