using System; using System.Diagnostics; using Unity.Collections.LowLevel.Unsafe; using Unity.Mathematics; using Unity.Jobs.LowLevel.Unsafe; namespace Unity.Collections { [BurstCompatible] unsafe internal struct Memory { internal const long k_MaximumRamSizeInBytes = 1L << 40; // a terabyte [BurstCompatible] internal struct Unmanaged { internal static void* Allocate(long size, int align, AllocatorManager.AllocatorHandle allocator) { return Array.Resize(null, 0, 1, allocator, size, align); } internal static void Free(void* pointer, AllocatorManager.AllocatorHandle allocator) { if (pointer == null) return; Array.Resize(pointer, 1, 0, allocator, 1, 1); } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static T* Allocate(AllocatorManager.AllocatorHandle allocator) where T : unmanaged { return Array.Resize(null, 0, 1, allocator); } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static void Free(T* pointer, AllocatorManager.AllocatorHandle allocator) where T : unmanaged { if (pointer == null) return; Array.Resize(pointer, 1, 0, allocator); } [BurstCompatible] internal struct Array { static bool IsCustom(AllocatorManager.AllocatorHandle allocator) { return (int) allocator.Index >= AllocatorManager.FirstUserIndex; } static void* CustomResize(void* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator, long size, int align) { AllocatorManager.Block block = default; block.Range.Allocator = allocator; block.Range.Items = (int)newCount; block.Range.Pointer = (IntPtr)oldPointer; block.BytesPerItem = (int)size; block.Alignment = align; block.AllocatedItems = (int)oldCount; var error = AllocatorManager.Try(ref block); AllocatorManager.CheckFailedToAllocate(error); return (void*)block.Range.Pointer; } internal static void* Resize(void* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator, long size, int align) { // Make the alignment multiple of cacheline size var alignment = math.max(JobsUtility.CacheLineSize, align); if (IsCustom(allocator)) return CustomResize(oldPointer, oldCount, newCount, allocator, size, alignment); void* newPointer = default; if (newCount > 0) { long bytesToAllocate = newCount * size; CheckByteCountIsReasonable(bytesToAllocate); newPointer = UnsafeUtility.Malloc(bytesToAllocate, alignment, allocator.ToAllocator); if (oldCount > 0) { long count = math.min(oldCount, newCount); long bytesToCopy = count * size; CheckByteCountIsReasonable(bytesToCopy); UnsafeUtility.MemCpy(newPointer, oldPointer, bytesToCopy); } } if (oldCount > 0) UnsafeUtility.Free(oldPointer, allocator.ToAllocator); return newPointer; } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static T* Resize(T* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator) where T : unmanaged { return (T*)Resize((byte*)oldPointer, oldCount, newCount, allocator, UnsafeUtility.SizeOf(), UnsafeUtility.AlignOf()); } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static T* Allocate(long count, AllocatorManager.AllocatorHandle allocator) where T : unmanaged { return Resize(null, 0, count, allocator); } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static void Free(T* pointer, long count, AllocatorManager.AllocatorHandle allocator) where T : unmanaged { if (pointer == null) return; Resize(pointer, count, 0, allocator); } } } [BurstCompatible] internal struct Array { [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static void Set(T* pointer, long count, T t = default) where T : unmanaged { long bytesToSet = count * UnsafeUtility.SizeOf(); CheckByteCountIsReasonable(bytesToSet); for (var i = 0; i < count; ++i) pointer[i] = t; } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static void Clear(T* pointer, long count) where T : unmanaged { long bytesToClear = count * UnsafeUtility.SizeOf(); CheckByteCountIsReasonable(bytesToClear); UnsafeUtility.MemClear(pointer, bytesToClear); } [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })] internal static void Copy(T* dest, T* src, long count) where T : unmanaged { long bytesToCopy = count * UnsafeUtility.SizeOf(); CheckByteCountIsReasonable(bytesToCopy); UnsafeUtility.MemCpy(dest, src, bytesToCopy); } } [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")] internal static void CheckByteCountIsReasonable(long size) { if (size < 0) throw new InvalidOperationException("Attempted to operate on {size} bytes of memory: nonsensical"); if (size > k_MaximumRamSizeInBytes) throw new InvalidOperationException("Attempted to operate on {size} bytes of memory: too big"); } } }