using System; using System.Collections; namespace Unity.Collections { internal struct Pair { public Key key; public Value value; public Pair(Key k, Value v) { key = k; value = v; } #if !NET_DOTS public override string ToString() { return $"{key} = {value}"; } #endif } // Tiny does not contains an IList definition (or even ICollection) #if !NET_DOTS internal struct ListPair where Value : IList { public Key key; public Value value; public ListPair(Key k, Value v) { key = k; value = v; } public override string ToString() { String result = $"{key} = ["; for (var v = 0; v < value.Count; ++v) { result += value[v]; if (v < value.Count - 1) result += ", "; } result += "]"; return result; } } #endif }