using System;
namespace UnityEngine.Advertisements
{
///
/// Pass these options back to the SDK to notify it of events when displaying the banner.
///
public class BannerOptions
{
public delegate void BannerCallback();
///
/// This callback fires when the banner is visible to the user.
///
public BannerCallback showCallback { get; set; }
///
/// This callback fires when the banner is hidden from the user.
///
public BannerCallback hideCallback { get; set; }
///
/// This callback fires when the banner is clicked by the user.
///
public BannerCallback clickCallback { get; set; }
}
}