using UnityEngine;
using UnityEngine.AI;

public class ShowNavmesh : MonoBehaviour
{
	void Start()
	{
		ShowMesh();
	}

	void ShowMesh()
	{
		NavMeshTriangulation meshData = NavMesh.CalculateTriangulation();

		Mesh mesh = new Mesh();
		mesh.vertices = meshData.vertices;
		mesh.triangles = meshData.indices;

		GetComponent<MeshFilter>().mesh = mesh;
	}
}