using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { /// <summary> /// Wrap Lists of QuestDealer, QuestUpdater and Consequences /// </summary> [System.Serializable] public class Events { //[Space(15)] //public Condition[] conditions; [Space(15)] [SerializeField] public List<QuestDealer> questDealers = new List<QuestDealer>(); [Space(15)] [SerializeField] public List<QuestUpdater> questUpdaters = new List<QuestUpdater>(); [Space(15)] [SerializeField] public List<Consequence> consequences = new List<Consequence>(); public bool EvaluateConditions() { return true; //return RCKFunctions.VerifyConditions(conditions); } } }