# Subgraph Dropdown node The Subgraph Dropdown node is a node representation of a Dropdown property. It allows you to create a custom dropdown menu on a Subgraph node in its parent Shader Graph. You can specify the number of options that appear in the dropdown menu, and their names. After you create a Dropdown property and add a Dropdown node to a Subgraph, the Subgraph node in any parent Shader Graph displays with a dropdown control: ![An image of the Graph window, that displays a parent Shader Graph with a Subgraph node. The Subgraph node has a dropdown menu because the Subgraph has a Dropdown property and contains a Dropdown node.](images/sg-subgraph-dropdown-node-example.png) ## Create Node menu category The Subgraph Dropdown node isn't accessible from the Create Node menu. To add a Subgraph Dropdown node to a Subgraph: 1. In the Shader Graph window, open a Subgraph. 2. In the Blackboard, select **Add** (+) and select **Dropdown**. 3. Enter a name for your new Dropdown property, and press Enter. 4. Select your Dropdown property and drag it onto your graph to create a new Subgraph Dropdown node. 5. Select your new Dropdown node in your graph or the Dropdown property in the Blackboard and open the Graph Inspector. 6. Select the **Node Settings** tab. 7. In the **Entries** table, select **Add to the list** (+) to add a new option to your dropdown. Each Entry adds a corresponding input port to your node. To remove an Entry, select its handle in the list and select **Remove selection from the list** (-). 8. (Optional) In the **Default** list, select the default Entry that you want Shader Graph to select on your property. ![An image of the Graph window, that displays a Dropdown node in the Graph Editor. The Dropdown property is selected in the Blackboard and the Graph Inspector shows the available options for configuring the Dropdown property.](images/sg-subgraph-dropdown-node.png) ## Compatibility [!include[nodes-compatibility-all](./snippets/nodes-compatibility-all.md)] ## Ports > [!NOTE] > The Subgraph Dropdown node's number of input ports and their names directly correspond to the settings you specify in the Graph Inspector's **Node Settings** tab. The node always has one output port. A Subgraph Dropdown node's input ports always have the **DynamicVector** type. This means that you can make a connection to an input port from any node that outputs a float, Vector 2, Vector 3, Vector 4, or Boolean value. For more information, see [Dynamic Data Types](Data-Types.md#dynamic-data-types). It has one output port: | **Name** | **Type** | **Description** | | :--- | :----------- | :---------- | | Out | DynamicVector | The selected option from the dropdown menu on the parent Shader Graph's Subgraph node. This value can also be the specified **Default** for the property in the Graph Inspector's **Node Settings** tab. | ## Example graph usage In the following example, a Subgraph Dropdown node changes the UV channel it sends to the Subgraph's Output node. The selection on the Subgraph node in the parent graph changes whether the Subgraph outputs **UV1** or **UV0**. If the Subgraph is used in multiple Shader Graphs, the Subgraph Dropdown node can change the UV channel output without changing the Subgraph: ![An image of the Graph window. The first input port on a Subgraph Dropdown node connects to a UV node and receives UV0. The second input port connects to a UV node and receives UV1. The Subgraph Dropdown node sends its output to the Subgraph's Output node.](images/sg-subgraph-dropdown-node-example-2.png) ## Related nodes [!include[nodes-related](./snippets/nodes-related.md)] - [Subgraph node](Sub-graph-Node.md)