#ifndef UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED #define UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LightCookie/LightCookieTypes.hlsl" // Textures TEXTURE2D(_MainLightCookieTexture); TEXTURE2D(_AdditionalLightsCookieAtlasTexture); // Samplers SAMPLER(sampler_MainLightCookieTexture); SAMPLER(sampler_AdditionalLightsCookieAtlasTexture); // Buffers // GLES3 causes a performance regression in some devices when using CBUFFER. #ifndef SHADER_API_GLES3 CBUFFER_START(LightCookies) #endif float4x4 _MainLightWorldToLight; float _AdditionalLightsCookieEnableBits[(MAX_VISIBLE_LIGHTS + 31) / 32]; float _MainLightCookieTextureFormat; float _AdditionalLightsCookieAtlasTextureFormat; // float2 _Unused; #ifndef SHADER_API_GLES3 CBUFFER_END #endif #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA StructuredBuffer _AdditionalLightsWorldToLightBuffer; StructuredBuffer _AdditionalLightsCookieAtlasUVRectBuffer; // UV rect into light cookie atlas (xy: uv offset, zw: uv size) StructuredBuffer _AdditionalLightsLightTypeBuffer; #else #ifndef SHADER_API_GLES3 CBUFFER_START(AdditionalLightsCookies) #endif float4x4 _AdditionalLightsWorldToLights[MAX_VISIBLE_LIGHTS]; float4 _AdditionalLightsCookieAtlasUVRects[MAX_VISIBLE_LIGHTS]; // (xy: uv size, zw: uv offset) float _AdditionalLightsLightTypes[MAX_VISIBLE_LIGHTS]; #ifndef SHADER_API_GLES3 CBUFFER_END #endif #endif // Data Getters float4x4 GetLightCookieWorldToLightMatrix(int lightIndex) { #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA return _AdditionalLightsWorldToLightBuffer[lightIndex]; #else return _AdditionalLightsWorldToLights[lightIndex]; #endif } float4 GetLightCookieAtlasUVRect(int lightIndex) { #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA return _AdditionalLightsCookieAtlasUVRectBuffer[lightIndex]; #else return _AdditionalLightsCookieAtlasUVRects[lightIndex]; #endif } int GetLightCookieLightType(int lightIndex) { #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA return _AdditionalLightsLightTypeBuffer[lightIndex]; #else return _AdditionalLightsLightTypes[lightIndex]; #endif } bool IsMainLightCookieTextureRGBFormat() { return _MainLightCookieTextureFormat == URP_LIGHT_COOKIE_FORMAT_RGB; } bool IsMainLightCookieTextureAlphaFormat() { return _MainLightCookieTextureFormat == URP_LIGHT_COOKIE_FORMAT_ALPHA; } bool IsAdditionalLightsCookieAtlasTextureRGBFormat() { return _AdditionalLightsCookieAtlasTextureFormat == URP_LIGHT_COOKIE_FORMAT_RGB; } bool IsAdditionalLightsCookieAtlasTextureAlphaFormat() { return _AdditionalLightsCookieAtlasTextureFormat == URP_LIGHT_COOKIE_FORMAT_ALPHA; } // Sampling real4 SampleMainLightCookieTexture(float2 uv) { return SAMPLE_TEXTURE2D(_MainLightCookieTexture, sampler_MainLightCookieTexture, uv); } real4 SampleAdditionalLightsCookieAtlasTexture(float2 uv) { return SAMPLE_TEXTURE2D(_AdditionalLightsCookieAtlasTexture, sampler_AdditionalLightsCookieAtlasTexture, uv); } // Helpers bool IsMainLightCookieEnabled() { return _MainLightCookieTextureFormat != URP_LIGHT_COOKIE_FORMAT_NONE; } bool IsLightCookieEnabled(int lightBufferIndex) { #if 0 float4 uvRect = GetLightCookieAtlasUVRect(lightBufferIndex); return any(uvRect != 0); #else // 2^5 == 32, bit mask for a float/uint. uint elemIndex = ((uint)lightBufferIndex) >> 5; uint bitOffset = (uint)lightBufferIndex & ((1 << 5) - 1); #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA uint elem = asuint(_AdditionalLightsCookieEnableBitsBuffer[elemIndex]); #else uint elem = asuint(_AdditionalLightsCookieEnableBits[elemIndex]); #endif return (elem & (1u << bitOffset)) != 0u; #endif } #endif //UNIVERSAL_LIGHT_COOKIE_INPUT_INCLUDED