using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using System;
using System.Linq;
namespace RPGCreationKit.AI
{
///
/// Methods with this attrubutes are allowed to be called from a BehaviourTree (AI_Invoke node)
///
[AttributeUsage(AttributeTargets.All, Inherited = false)]
public class AIInvokableAttribute : Attribute { }
///
/// Base info for an AI Entity in the RPG Creation Kit
///
public class AIBase : EntityFactionable
{
public AIGUIDReferences iGUIDReferences;
public AudioSource audioSource;
public AISounds aiSounds;
public Animator m_Anim;
}
}