using UnityEditor; using UnityEngine; using System.IO; public class CreateAssetBundles { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string assetBundleDirectory = "Assets/AssetBundles"; if(!Directory.Exists(assetBundleDirectory)) Directory.CreateDirectory(assetBundleDirectory); BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); } }