Shader "Hidden/Universal Render Pipeline/XR/XRMirrorView" { SubShader { Tags{ "RenderPipeline" = "UniversalPipeline" } HLSLINCLUDE #pragma exclude_renderers gles ENDHLSL // 0: TEXTURE2D Pass { ZWrite Off ZTest Always Blend Off Cull Off HLSLPROGRAM #pragma vertex VertQuad #pragma fragment FragBilinear #define SRC_TEXTURE2D_X_ARRAY 0 #include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl" ENDHLSL } // 1: TEXTURE2D_ARRAY Pass { ZWrite Off ZTest Always Blend Off Cull Off HLSLPROGRAM #pragma vertex VertQuad #pragma fragment FragBilinear #define SRC_TEXTURE2D_X_ARRAY 1 #include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl" ENDHLSL } } Fallback Off }