namespace UnityEngine.Rendering.Universal { internal enum TileSize { _8 = 8, _16 = 16, _32 = 32, _64 = 64 } static class TileSizeExtensions { public static bool IsValid(this TileSize tileSize) { return tileSize == TileSize._8 || tileSize == TileSize._16 || tileSize == TileSize._32 || tileSize == TileSize._64; } } }