#if UNITY_EDITOR namespace UnityEngine.Monetization { public class EditorNativePromoAdapter : INativePromoAdapter { public EditorNativePromoAdapter(PromoAdPlacementContent placementContent) { metadata = placementContent.metadata; } public PromoMetadata metadata { get; } public void OnShown() { OnShown(PromoShowType.Full); } public void OnShown(PromoShowType type) { Debug.LogFormat("Native promo was shown: {0}", type); } public void OnClosed() { Debug.LogFormat("Native promo was closed."); } public void OnClicked() { Debug.LogFormat("Native promo was clicked"); } } } #endif